Time Nick Message 08:20 celeron55 i'd like to add srifqi to the core team. any comments or objections? 09:17 Zughy[m] An Android core dev :o 09:18 Zughy[m] Can I say I'm super happy to see the progress Minetest has been making? 09:40 rubenwardy You never said anything about an Android being on board?! 12:12 rubenwardy we should release an android patch with #13484 soon, as it affects > 30% of users 12:12 ShadowBot https://github.com/minetest/minetest/issues/13484 -- Fix Android segfault when game exits before TouchScreenGUI is initalized by grorp 12:57 MTDiscord 30% is a lot. It doesn't fix the problem, it just makes the game to crash differently. 12:58 MTDiscord Does it mean if I install minetest on my phone, it will crash with 30% probability? 13:06 rubenwardy 30% of users experience the crash, but it may not happen eveytime 13:06 rubenwardy It's a huge percentage though 13:09 ROllerozxa can verify that 13484 does in fact fix the large amount of crashes relating to TouchScreenGUI, ROllertest hasn't had a crash reported relating to it ever since I released an update that cherrypicked the PR 13:29 MTDiscord Maybe it just crashes in a way that is not reported? 13:29 MTDiscord For example would a lua error be reported? 14:33 grorp savilli: The crashes fixed by that PR can theoretically occur in many other situations as well, a Lua error during startup is just the first way I found to reproduce them. 15:27 MTDiscord I mean, no point to push the release to fix errors, because it actually doesn't fix them. The game still would exit with error, we just wouldn't see it. 15:30 MTDiscord It makes sense to push it for other reasons tho. For example, if this crash makes it hard to see other more important errors. Or google play somehow punishes us for the high crash rate. 15:36 MTDiscord wouldn't it be useful for mod authors to be able to see stacktraces for errors that occur on android? 15:36 MTDiscord rather than ending up just crashing the entire engine 15:37 MTDiscord We sometimes make the assumption that any sane developer would develop and test their stuff on desktop first, and then only try it on mobile once all the issues are mostly ironed out ... but this isn't feasible for everyone and there are apparently a surprising number of people who have to do actual development on mobile. 15:45 MTDiscord Why would anyone develop a minetest mod on mobile? 15:47 MTDiscord why are we only talking about mod development? players encounter mod crashes too, no mod is perfectly bugfree 15:48 MTDiscord I know there's the option to share the debug log on android, but that's way more complicated than getting an error screen you could just screenshot and send to the mod author (...or scream on discord about) 15:51 MTDiscord Is it really different from user experience to get a mod error or an engine crash? 17:23 Pexin @Warr1024 this? https://preview.redd.it/i-really-didnt-know-how-to-react-to-this-other-than-to-post-v0-b9cze5kn571b1.jpg?auto=webp&v=enabled&s=8d28a5559cbcf9fc1763743cb92e09a82e553fdb 18:05 MTDiscord Because they don't have a desktop 18:09 Krock The user directory button was added to also address such debug log sharing hurdles