Time |
Nick |
Message |
01:48 |
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07:58 |
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08:09 |
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08:20 |
celeron55 |
i'd like to add srifqi to the core team. any comments or objections? |
09:17 |
Zughy[m] |
An Android core dev :o |
09:18 |
Zughy[m] |
Can I say I'm super happy to see the progress Minetest has been making? |
09:40 |
rubenwardy |
You never said anything about an Android being on board?! |
09:50 |
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11:31 |
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11:37 |
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12:07 |
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12:12 |
rubenwardy |
we should release an android patch with #13484 soon, as it affects > 30% of users |
12:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/13484 -- Fix Android segfault when game exits before TouchScreenGUI is initalized by grorp |
12:57 |
MTDiscord |
<savilli> 30% is a lot. It doesn't fix the problem, it just makes the game to crash differently. |
12:58 |
MTDiscord |
<savilli> Does it mean if I install minetest on my phone, it will crash with 30% probability? |
13:06 |
rubenwardy |
30% of users experience the crash, but it may not happen eveytime |
13:06 |
rubenwardy |
It's a huge percentage though |
13:09 |
ROllerozxa |
can verify that 13484 does in fact fix the large amount of crashes relating to TouchScreenGUI, ROllertest hasn't had a crash reported relating to it ever since I released an update that cherrypicked the PR |
13:29 |
MTDiscord |
<savilli> Maybe it just crashes in a way that is not reported? |
13:29 |
MTDiscord |
<savilli> For example would a lua error be reported? |
14:29 |
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14:33 |
grorp |
savilli: The crashes fixed by that PR can theoretically occur in many other situations as well, a Lua error during startup is just the first way I found to reproduce them. |
14:35 |
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14:39 |
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14:57 |
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15:27 |
MTDiscord |
<savilli> I mean, no point to push the release to fix errors, because it actually doesn't fix them. The game still would exit with error, we just wouldn't see it. |
15:30 |
MTDiscord |
<savilli> It makes sense to push it for other reasons tho. For example, if this crash makes it hard to see other more important errors. Or google play somehow punishes us for the high crash rate. |
15:36 |
MTDiscord |
<ROllerozxa> wouldn't it be useful for mod authors to be able to see stacktraces for errors that occur on android? |
15:36 |
MTDiscord |
<ROllerozxa> rather than ending up just crashing the entire engine |
15:37 |
MTDiscord |
<Warr1024> We sometimes make the assumption that any sane developer would develop and test their stuff on desktop first, and then only try it on mobile once all the issues are mostly ironed out ... but this isn't feasible for everyone and there are apparently a surprising number of people who have to do actual development on mobile. |
15:45 |
MTDiscord |
<savilli> Why would anyone develop a minetest mod on mobile? |
15:47 |
MTDiscord |
<ROllerozxa> why are we only talking about mod development? players encounter mod crashes too, no mod is perfectly bugfree |
15:47 |
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15:48 |
MTDiscord |
<ROllerozxa> I know there's the option to share the debug log on android, but that's way more complicated than getting an error screen you could just screenshot and send to the mod author (...or scream on discord about) |
15:51 |
MTDiscord |
<savilli> Is it really different from user experience to get a mod error or an engine crash? |
15:57 |
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16:10 |
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16:34 |
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17:23 |
Pexin |
@Warr1024 this? https://preview.redd.it/i-really-didnt-know-how-to-react-to-this-other-than-to-post-v0-b9cze5kn571b1.jpg?auto=webp&v=enabled&s=8d28a5559cbcf9fc1763743cb92e09a82e553fdb |
18:05 |
MTDiscord |
<kimapr> Because they don't have a desktop |
18:09 |
Krock |
The user directory button was added to also address such debug log sharing hurdles |
18:48 |
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18:58 |
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20:09 |
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21:56 |
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22:35 |
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22:47 |
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23:13 |
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23:37 |
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