Time Nick Message 14:37 rubenwardy srifqi would be a good candidate for a core dev to focus on our Android port 16:29 Guest54 i noticed a rendering bug: liquidlevel in the glasslike_framed_optional does not render if connected glass is false. here is a patch that fixes this, hopefully in time for the release. it is pretty straight-forward – the case in question (which is likely to become more common since the default changed) is now handled. 16:29 Guest54 https://mister-muffin.de/p/SjxU.diff 16:29 Guest54 if you have questions, please read the commit description before and then ask if you still have questions. 16:32 Guest54 to apply the patch, pipe it into “git am”. i am sorry for not making a github PR, i am on a different computer and do not have access right now.