Time Nick Message 03:34 MTDiscord SET FOG 03:34 MTDiscord SET FOG 03:34 MTDiscord THE FOG 03:34 MTDiscord SET FOG 03:39 MTDiscord I dont know why is nobody even mentioning the feature where you can set e.g. distance, colour, tint of the mist/fog like clouds in the view of the player 08:46 MTDiscord Yes, I saw that and I was quite impressed, excellent work 09:55 celeron55_ anyone have opinions about Desour becoming core dev? 10:40 kilbith I'm in favor for Desour becoming core dev 10:50 rubenwardy I support it, was thinking about suggesting it recently 12:11 sfan5 I support it too 12:21 celeron55_ Desour is one of those people who aren't really available all the time for direct messages 12:21 celeron55_ unless i'm missing a Discord name 12:38 sfan5 merging #13291, #13250 in 10m 12:38 ShadowBot https://github.com/minetest/minetest/issues/13291 -- Fix missing shadows when sun tilt is zero by x2048 12:38 ShadowBot https://github.com/minetest/minetest/issues/13250 -- Scale culler steps proportionally to the mesh sizes by x2048 13:23 sfan5 @x2048 I see a potential issue inside ClientMap::touchMapBlocks(): it doesn't keep mapblocks without a mesh alive, which sounds like a problem with cell_size > 1 13:53 Desour >Desour is one of those people who aren't really available all the time for direct messages when I'm not on irc, the easiest way to contact me is via forum private message :) 14:03 sfan5 I remember the wiki once saying that there a dev branch is created during feature freeze so development can continue 14:03 sfan5 maybe we should actually do that 14:03 sfan5 only issue is it *will* have to be merged back (with a merge commit, not rebase) once done, do we want that? 14:30 Desour I'm now a core dev. \o/ 14:31 MTDiscord congrats 14:34 celeron55_ sfan5: making a dev branch is always an option, but it can definitely be more hassle than what it's worth 14:52 kilbith last commit largely improve the long distance rendering performance 14:52 kilbith this is 4000 nodes viewing range @ 4K: https://i.imgur.com/hBzHRfW.jpg 14:53 kilbith https://i.imgur.com/0MlXtBz.jpg 14:54 kilbith this is 2000 nodes @ 7-8 FPS (before HEAD~1 it was 3 FPS): https://i.imgur.com/JrufiQ6.jpg 15:21 rubenwardy I made this thread to collect information about octoblock and long view ranges: https://forum.minetest.net/viewtopic.php?f=7&t=29266 16:20 Krock will merge #13305 and #13303 in 15 minutes 16:20 ShadowBot https://github.com/minetest/minetest/issues/13305 -- Fix ChatPrompt crash in very narrow windows by Desour 16:20 ShadowBot https://github.com/minetest/minetest/issues/13303 -- Update builtin locale + German translation of builtin by Wuzzy2 16:45 Krock 15 minutes (and some more) have passed.. merging 16:46 Krock done 21:21 kilbith I don't think it's worth to bring the old 'loops' culler back just to fix the infinite viewing range, we can just drop this feature, I suspect it's not that used and it's not important in a game to use it 22:56 MTDiscord Well, pros and cons to that. Inf. View range has some uses such as knowing how to get back to where you came from on survival servers. However arguably it shouldn't be a feature that is available to clients without servers allowing opting in, such as on AES where floating arenas appear in the distance. As a counter to even that, we now have set-fog which offers a better solution to that particular problem