Time |
Nick |
Message |
00:26 |
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proller joined #minetest-dev |
03:34 |
MTDiscord |
<ElCeejo> SET FOG |
03:34 |
MTDiscord |
<ElCeejo> SET FOG |
03:34 |
MTDiscord |
<ElCeejo> THE FOG |
03:34 |
MTDiscord |
<ElCeejo> SET FOG |
03:39 |
MTDiscord |
<SaKeL> I dont know why is nobody even mentioning the feature where you can set e.g. distance, colour, tint of the mist/fog like clouds in the view of the player |
03:42 |
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dzho joined #minetest-dev |
03:42 |
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dzho joined #minetest-dev |
05:00 |
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MTDiscord joined #minetest-dev |
05:42 |
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calcul0n joined #minetest-dev |
06:02 |
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YuGiOhJCJ joined #minetest-dev |
07:22 |
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MTDiscord joined #minetest-dev |
08:46 |
MTDiscord |
<jordan4ibanez> Yes, I saw that and I was quite impressed, excellent work |
08:51 |
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appguru joined #minetest-dev |
09:55 |
celeron55_ |
anyone have opinions about Desour becoming core dev? |
10:39 |
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kilbith joined #minetest-dev |
10:40 |
kilbith |
I'm in favor for Desour becoming core dev |
10:50 |
rubenwardy |
I support it, was thinking about suggesting it recently |
12:11 |
sfan5 |
I support it too |
12:19 |
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appguru joined #minetest-dev |
12:21 |
celeron55_ |
Desour is one of those people who aren't really available all the time for direct messages |
12:21 |
celeron55_ |
unless i'm missing a Discord name |
12:38 |
sfan5 |
merging #13291, #13250 in 10m |
12:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/13291 -- Fix missing shadows when sun tilt is zero by x2048 |
12:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/13250 -- Scale culler steps proportionally to the mesh sizes by x2048 |
13:23 |
sfan5 |
@x2048 I see a potential issue inside ClientMap::touchMapBlocks(): it doesn't keep mapblocks without a mesh alive, which sounds like a problem with cell_size > 1 |
13:38 |
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Desour joined #minetest-dev |
13:45 |
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appguru joined #minetest-dev |
13:53 |
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kilbith_ joined #minetest-dev |
13:53 |
Desour |
>Desour is one of those people who aren't really available all the time for direct messages when I'm not on irc, the easiest way to contact me is via forum private message :) |
14:03 |
sfan5 |
I remember the wiki once saying that there a dev branch is created during feature freeze so development can continue |
14:03 |
sfan5 |
maybe we should actually do that |
14:03 |
sfan5 |
only issue is it *will* have to be merged back (with a merge commit, not rebase) once done, do we want that? |
14:30 |
Desour |
I'm now a core dev. \o/ |
14:31 |
MTDiscord |
<ROllerozxa> congrats |
14:34 |
celeron55_ |
sfan5: making a dev branch is always an option, but it can definitely be more hassle than what it's worth |
14:52 |
kilbith |
last commit largely improve the long distance rendering performance |
14:52 |
kilbith |
this is 4000 nodes viewing range @ 4K: https://i.imgur.com/hBzHRfW.jpg |
14:53 |
kilbith |
https://i.imgur.com/0MlXtBz.jpg |
14:54 |
kilbith |
this is 2000 nodes @ 7-8 FPS (before HEAD~1 it was 3 FPS): https://i.imgur.com/JrufiQ6.jpg |
15:21 |
rubenwardy |
I made this thread to collect information about octoblock and long view ranges: https://forum.minetest.net/viewtopic.php?f=7&t=29266 |
16:00 |
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fluxionary joined #minetest-dev |
16:20 |
Krock |
will merge #13305 and #13303 in 15 minutes |
16:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/13305 -- Fix ChatPrompt crash in very narrow windows by Desour |
16:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/13303 -- Update builtin locale + German translation of builtin by Wuzzy2 |
16:45 |
Krock |
15 minutes (and some more) have passed.. merging |
16:46 |
Krock |
done |
17:49 |
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Desour joined #minetest-dev |
18:07 |
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appguru joined #minetest-dev |
21:21 |
kilbith |
I don't think it's worth to bring the old 'loops' culler back just to fix the infinite viewing range, we can just drop this feature, I suspect it's not that used and it's not important in a game to use it |
22:29 |
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epoch joined #minetest-dev |
22:56 |
MTDiscord |
<MisterE> Well, pros and cons to that. Inf. View range has some uses such as knowing how to get back to where you came from on survival servers. However arguably it shouldn't be a feature that is available to clients without servers allowing opting in, such as on AES where floating arenas appear in the distance. As a counter to even that, we now have set-fog which offers a better solution to that particular problem |
23:33 |
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Desour joined #minetest-dev |