Time Nick Message 08:25 MTDiscord Will #13020 and #12828 be ever reviewed? 08:25 pgimeno https://github.com/minetest/minetest/pull/13020 -- 3d line rendering. by Andrey2470T 08:25 pgimeno https://github.com/minetest/minetest/pull/12828 -- Add vector variation for ContentFeatures 'visual_scale' property. by Andrey2470T 11:06 Zughy[m] Kinda hard to say, development has slowed down again, both with sfan stating they've got less time for Minetest and with the tragic passing away of TurkeyMcMac 11:18 MTDiscord oh, that's sad 14:22 MTDiscord Andrey, very likely they will be eventually, if you keep it updated. It might take a very long time, but its worth it. 19:41 Krock > Team Discussions will be deprecated on May 8th, 2023. 19:44 Krock looks like meeting announcements will happen elsewhere in the future 19:54 Zughy[m] if MT used some up-to-date technology like Matrix, it'd be easy to have a private channel just for meetings where staff members can react to the meeting message (let alone the other benefits of not developing on an obsolete technology, such as reachability) 19:55 Zughy[m] why are we still on IRC exactly? I don't remember 20:46 caffblks What are the requirements to join the core dev team? 20:49 HuguesRoss Permission, mostly 20:50 HuguesRoss You need to ask c55, and have...iirc, 2? existing coredevs who are willing to vouch for you? Something like that? 20:50 HuguesRoss Best way to that, of course, is by contributing to the project 20:51 Krock I don't think there's any requirements mentioned anywhere. You can apply and try your luck. It's often discussed in team meetings 20:53 Krock correction: there are in fact some requirements mentioned here: https://dev.minetest.net/Organisation#Assignment 21:31 rubenwardy caffblks: you need to contribute to the Minetest engine.first and gain trust 21:34 caffblks Yes, I asked c55 and got the run down. 21:36 caffblks The problem is that I don't have much c++ experience despite proficiency in many other areas. 21:38 Zughy[m] #13107 can be merged actually, the approval is from another core dev 21:38 pgimeno https://github.com/minetest/minetest/issues/13107 -- Colorfacedir and Nodeboxes 21:38 Zughy[m] sorry, #13017 21:38 pgimeno https://github.com/minetest/minetest/pull/13017 -- Implement `minetest.get_node` and `minetest.get_node_or_nil` with LuaJIT FFI by TurkeyMcMac 21:49 Krock I've seen it multiple times but I am not convinced that the additional code (and hence maintenance) justifies the performance gain that is yet to be measured 21:49 Krock (there is a benchmark, but that's a torture test and not very applicable to mods) 22:13 MTDiscord #13189 is simple and waiting for 1 more approval ;] 22:13 pgimeno https://github.com/minetest/minetest/pull/13189 -- Add chat HUD flag by GreenXenith 23:06 caffblks I'm working on building a tool to monitor CPU/memory usage. Not sure if anyone has done the same? 23:10 caffblks I think I've discovered a leak in Mesecons. Difficult to really say, though. All evidence is currently anecdotal. What concerns me is that though mesecons is purported to be sandboxed, others have said that only applies to e.g. the luacontroller component. Otherwise, with simple things, like blinky plants, pistons, lights, etc., seems not to be. I guess what I'm wondering is why the engine doesn't shut down / throttle mods that might 23:10 caffblks crash the server. How difficult would this be to implement in the engine? 23:21 caffblks And, also, are there any issues that would be beginner-friendly that maybe others don't want to bother with at this time? 23:23 caffblks I see there are 1,016 open issues. Where would my attention be best focused with an entry-level c++ skillset? 23:50 wsor krock: please read https://github.blog/changelog/2023-02-08-sunset-notice-team-discussions/ - just need to move it