Time Nick Message 11:02 ROllerozxa Could I get page deletion permissions on the Minetest Wiki? I've been going through and done a large cleanup and updating effort of the wiki (removing obsolete content, linking to ContentDB instead of maintaining outdated and duplicate content, updating things to be more CURRENT_YEAR...), and it'd be useful if I could actually delete all the pages that have been proposed for deletion, and also go through the uploaded images as there are a lot 11:02 ROllerozxa of images that are now unused 11:02 ROllerozxa For reference, here's the category of delete proposed pages: https://wiki.minetest.net/Category:Proposed_for_deletion and list of unused files: https://wiki.minetest.net/index.php?title=Special:UnusedFiles&limit=500&offset=0 20:36 kilbith x2048' octablock-ssaa: https://i.imgur.com/xDwEnMg.png 20:36 kilbith which improves the long distance terrain look 20:37 sfan5 that screenshot looks 100% like terasology 20:40 kilbith https://i.imgur.com/34lD0mR.png 20:41 kilbith it is *minetest* https://i.imgur.com/XT4U7ln.png 20:41 Krock it's definitely Minetest because there's aliasing effects in the water 20:42 kilbith and you better be reviewing and no more delaying x2048' PR 20:42 sfan5 I can add extra delay if you want 20:43 kilbith if you want we can just go ahead 20:43 kilbith what it is shitty mentality 20:44 MTDiscord hot damn, proper antialiasing? 20:50 celeron55 talking about looks, have you seen this water trick apercy posted on the forums? https://forum.minetest.net/viewtopic.php?p=420342#p420342 20:51 kilbith x2048 could simply decide to fork MT and tear the community in two 20:51 kilbith he has the power to do it so 20:51 kilbith so let's be nice and reactive with him 21:05 celeron55 13133 is a bit slower for me on my intel integrated gpu, in my latest hilly test scenario that i happened to load into, where more occlusion culling was possible before 21:07 celeron55 it's a rather obvious effect on hardware limited more by vertices than drawcalls. not sure how much anyone cares 21:08 kilbith can you leave some solid data comparison on the PR 21:09 celeron55 don't have time now, have to sleep. but i don't expect it to be fixed with any reasonable amount of effort, and i also don't expect the PR to be discarded 21:09 celeron55 so i won't waste my time 21:09 celeron55 i just hope people are aware of this 21:16 celeron55 the difference was very slight though and the test was very haphazard, so don't put any value on that for now. i'll try to dig up some actual problems for a minute and then go 21:18 celeron55 the diffeerence is very small for me even on my dedicated gpu so it's not easy to have much opinions about this 21:19 kilbith I wonder how less drawcalls can induce less performances 21:29 celeron55 this test scene with 400 range, on my nvidia gpu, renders at drawtime=60ms with upstream/master and at drawtime=57ms with 13133. so, tiny difference. that's with medium shadows. disabling shadows doubles the performance for both but that's not what i happened to have set up 21:30 celeron55 i was more concerned about weird things happening at very small view ranges but don't see anything of concern 21:31 celeron55 so i'm going to be neutral about this 21:35 celeron55 i'm more interested about your opinions about the screenshot link i posted