Time Nick Message 00:45 MTDiscord @MisterE Can you try the latest commit? It fixes a memory leak. 08:37 MTDiscord #13133 has got two approvals, does anyone else want to take a look at it? 08:37 ShadowBot https://github.com/minetest/minetest/issues/13133 -- 8x block meshes by x2048 10:21 sfan5 yes, me 19:01 Krock will merge #12997, #13126 and #13147 in 15 minutes 19:01 ShadowBot https://github.com/minetest/minetest/issues/12997 -- Fix Enter key after creating a new world by srifqi 19:01 ShadowBot https://github.com/minetest/minetest/issues/13126 -- Revisit F6 statistics formatting by SmallJoker 19:01 ShadowBot https://github.com/minetest/minetest/issues/13147 -- Change DevTest header (new font: "undefined medium") by Wuzzy2 19:15 Krock merging 19:16 Krock done 22:28 MTDiscord Bugfix #13150 is ready for review 22:28 ShadowBot https://github.com/minetest/minetest/issues/13150 -- Fix concurrency in texture source by x2048 22:43 sfan5 funny how the code even says "this is only thread safe for ONE consumer thread!" and nobody caught it 22:48 MTDiscord I misread it as if the context code should run single-threaded, not that there can only be one meshing thread. 22:49 MTDiscord If it broke more, I'd fix it earlier ¯_(ツ)_/¯ 22:52 MTDiscord Bugfix #13151 is ready for review. Makes the dynamic exposure shader more robust 22:52 ShadowBot https://github.com/minetest/minetest/issues/13151 -- Detect NaN and Inf initial exposure by x2048