Time Nick Message 00:28 MTDiscord samw: can you explain more what you mean by wield camera view? 00:41 proller lan announce was done many years ago in one fork... 00:45 samw the first person view with the player wield item 00:47 samw hopefully that makes more sense. 02:16 MTDiscord do you mean changing the way the wield item is rendered? 02:27 samw somewhat, maybe say instead of having a wield item, use a mesh. something like what is used in third person view in the minetest game(except maybe headless if needed), but having the camera position like first person. 02:27 samw *like the first person view 03:29 samw from the little digging I've done it seems feasable, the wield I believe is a seperate rendering. Perhaps the offset could be adjusted as needed in the first person camera and a mesh rendering provided in the wield item's place, somewhat like the third person view. 04:53 samw MTDiscord: It's late for me so I will check back in tomorrow and you or someone else can let me know if I am way off base. 12:57 Zughy[m] OK, so: people have a lot of free time on Christmas holidays, and we can definitely tell by looking at the new issues/PRs. However, I find the behaviour of FossFanatic and JeanPaulLucien particularly annoying, let alone it's a great recipe for burnout. If the latter has apparently stopped, I can't say the same about the former. I've also received three complaints in private. Can I ban them for one week? 13:05 kilbith (I'm one of the complainer) 15:48 samw I was here last night asking about changing the wield item in the engine, if anyone is able, please let me know if I am way off base or if it is feasible at all to change the wield item into a character mesh. if even just for my own uses 16:12 Desour samw: the wielditem is already rendered as mesh. If I understand correctly, you just want to render it in the world, at the pos where it is in the wieldmesh mods. this should definitely be doable. (but idk if it looks good) 16:14 samw Desour: just to make sure we are on the same page, I mean doing away with the wield mesh and using a character mesh in it's place. 16:16 samw i.e. letting the actual character mesh arm be the visual instead of the wield mesh(which would require attaching the wield item to the player mesh hand I believe, though I'm not sure of the difficulty) 16:17 Desour ah. AFAIK, the player mesh (and anything attached to it) has some special case in the engine so that it is invisible 16:17 MTDiscord samw: You should be able to use first person attachments for this 16:18 MTDiscord @Jordach has been doing this I believe 16:19 MTDiscord yes 16:27 samw Jordach: If you are willing I'd like to know if it has been working for you, and I'm assuming we are talking about changes in the engine and not implementations that are already available when we are talking about first person attachments 16:28 MTDiscord first person attachments already exists 16:28 MTDiscord *in the negine 16:29 samw I see, it's not the same facility that the wield item uses though correct? 16:32 MTDiscord same set_attach 16:32 MTDiscord just with the visibility turned off 16:41 samw ahh, I see, I am new to minetest so I am still trying to remember all that available. to make the wield mesh invisible would that be engine side or mod side, that may be my biggest question. I don't mind to do away with that whole part for my own purposes if I can find it. 17:27 samw alright, I found it, just set the hud flag wielditem to false. I appreciate the information. 20:34 Zughy[m] ok, can I please have a ban now? I don't have enough powers https://github.com/minetest/minetest/pull/13104#issuecomment-1368079718