Time Nick Message 03:01 MTDiscord Yay! But I would like to be able to control bloom on individual parts of individual textures. So, make a torch very bright for ex. I guess that's planned eventually? 03:02 MTDiscord Or, make something glow with a specific color 08:07 Zughy[m] sfan5: I think that for now it'll suffice, icons are not mandatory for now. I mean, it's not like the mainmenu is great anyway 09:43 MTDiscord I would like to draw some attention to #11913. If merged, it will allow to greatly improve debugging (although I'll probably have to hackily override debug.traceback for that; I'd prefer if this was querying minetest.traceback or something similar...). See my comment on the issue: https://github.com/minetest/minetest/issues/11634#issuecomment-1253459944. 09:43 ShadowBot https://github.com/minetest/minetest/issues/11913 -- Call tostring in the error handler by TurkeyMcMac 14:59 MTDiscord What are the chances of server sent settings being implemented? If we font have sscsm, we should at least get settings to work with 15:00 MTDiscord Especially with how problematic some of these settings are for modding 15:00 sfan5 with few exceptions overriding client settings is basically a hack 15:00 sfan5 the relevant stuff should be changed to be directly controllable by mods via usual APIs and client-side settings be removed 15:03 MTDiscord Yes, but thats not going to happen 15:03 MTDiscord And if it does itll be what... a year or three from bow 15:03 MTDiscord Now* 15:03 MTDiscord A hack is better then nothing. 15:03 MTDiscord Clientside settings are needed though either way 15:04 sfan5 the amount of work needed for either is about equal 15:05 MTDiscord Specifically for camera smoothing I'd be surprised if it couldn't easily be wriggled in alongside with the camera API. 15:06 MTDiscord You mean reworking the entire visuals system, basically creating an entire system for clientside server-sent animations, (for camera smoothing, view bobbing etc) would be easier then sending some plaintext 15:06 MTDiscord Ntm all the other shit loaded in client settings 15:06 MTDiscord The camera API is already been worked on, have you not seen the videos? 15:06 MTDiscord Somehow i dont think itll fix anything 15:07 MTDiscord have some hope man, insisting the engine can never progress is a waste of time 15:08 MTDiscord (camera API vids: https://www.youtube.com/channel/UCL3-3UWAMEjalYeGYzZvjxg/videos ) 15:14 rubenwardy Settings act as a central storage hub, allows a single protocol to change a lot of data 15:24 MTDiscord Just do as set_sky does: load user settings once, and if set by Lua and should it be invalid, reuse the original user setting value 15:25 MTDiscord So in the extreme event of a Lua sided mess it’s not possible to break things by pure accident 15:47 MTDiscord Will the camera api fix this? No, probably not. 15:47 MTDiscord That is assuming its done this year also 15:48 MTDiscord Idk the camera API being able to change smoothing sounds reasonable to me. Changing settings, no, but that's not what I was saying if you read. 15:49 MTDiscord The main issue is that the smoothing doesnt show up in any of the get:offset shit 15:49 MTDiscord Or the height 15:49 MTDiscord Etc 15:49 MTDiscord Its a problem 15:49 MTDiscord I doubt and I mean doubt the camera api will fix the clientside api problems 15:49 MTDiscord Clientside camera problems* 15:49 MTDiscord But theres that too kek 15:51 sfan5 if you require the exact position a player clicked at for your mod disabling smoothing is also just bandaid 15:51 sfan5 might work, but bandaid 15:52 MTDiscord Its not that, its the player attached objects 15:53 MTDiscord They look like shit because of the smoothing, they go ahead of the camera on stairs and blocks and shit 15:53 MTDiscord Its infuriating 15:58 sfan5 ah that sounds like it exposes the workaround nature of the smoothing, indeed 16:01 MTDiscord Who knew making a 3d guns mod would make me want to throw a 800 dollat laptop out a window 16:28 MTDiscord why are you getting mad over a FOSS game engine 17:04 MTDiscord Jordach, shut up. 17:05 MTDiscord So, i feel like ive asked this before, but is there any change the camera api will allow entity attachments? 17:10 kilbith man 17:10 kilbith I've answered it several times already 17:10 MTDiscord Ou fuck 17:10 MTDiscord Oh* 17:10 MTDiscord Yeah, kilbith, but theres no way to ping me 17:11 MTDiscord So i believe ive missed it 17:11 MTDiscord That or i forgot 17:11 MTDiscord Maybe both 17:11 MTDiscord This camera api is hawt though ? 17:12 MTDiscord Just cant wait for it to not be merges 17:12 MTDiscord Merged* 17:53 MTDiscord The answer was yes 17:53 MTDiscord Neat! 17:53 MTDiscord Thatll be really nice, when can it be expected to be released? Is it going to be done by 5.7 17:53 MTDiscord ? 17:54 MTDiscord Whos making it anyway 17:54 MTDiscord Ie the camera attached to an entity 17:54 MTDiscord Oh... thats not quite what i mean... though regardless, that may be even better for my uses 17:54 MTDiscord You may expect it whenever you like, throw a dart at a calendar 17:55 MTDiscord Ok, so... uknown? Whos making it 17:55 MTDiscord Kilbith 17:56 MTDiscord I guess he could speak to when he would like it done but thats not the way these things work usually. if he gets it done, then it may miss a release after that waiting to be merged. Or it might be merged instantly. Who knows? 17:57 MTDiscord Also to add that it can't get done soon enough ? 17:58 kilbith it depends on two things: 1. the priorities that my hierarchy assign to me and 2. the core-devs 18:00 kilbith it's unlikely that the core-devs are ready to take a diff of +2.5 KLOC in the face 18:01 kilbith and touching 25 files 18:01 kilbith * 23 18:10 kilbith plus I had to bring back lots of stuff from irrlicht that hecks removed in the past; I'm not sure that sfan5 would accept it following the current trend to shave everything down to the last hair that sticks out 18:49 MTDiscord So... you mean we're probably not going to get the amazing camera api thatd open up incredible possibilities to modders 18:49 MTDiscord ? 19:00 kilbith nothing without a major collective effort 19:00 kilbith I insist on the word collective 19:00 kilbith s/nothing/not 19:02 MTDiscord sfan5, what do you say about this 19:04 MTDiscord we need a larger core dev collective 19:04 MTDiscord hopefully TurkeyMcMac has joined the core devs by the time the camera PR is submitted for review 19:04 MTDiscord (will have joined*) 20:49 sfan5 @FatalError I don't see why the camera api would fail because of that 21:08 MTDiscord oh no a PR took 3 weeks instead of a week to review and merge 21:22 MTDiscord that and i very much doubt having a new fangled camera api will solve your issues anyway