Time Nick Message 07:51 sfan5 did you check what happens if they don't 10:42 rubenwardy sfan5: #12740 can be merged if you self-approve 10:42 ShadowBot https://github.com/minetest/minetest/issues/12740 -- Allow looped animation to be used safely with old clients by sfan5 12:15 cranez_mt_linux good evening. 12:16 cranez_mt_linux i have met a error message of glsl shader on windows 10 when start minetest ver5.6.0. 12:17 cranez_mt_linux i will provide the detail error message next week if possible. (when i reviewed screen picture on one of my laptop later) 12:19 cranez_mt_linux https://github.com/minetest/minetest/blob/master/doc/direction.md 12:20 cranez_mt_linux if there are new updates of roadmap on minetest ver5.7 and ver6.0, please share with us if possible. ;-P 12:22 cranez_mt_linux i compiled 2 local builds of minetest ver 5.6.0 on fedora 35 of my personal laptop. 12:22 cranez_mt_linux minetest-stable and minetest-stage(dev) 12:24 cranez_mt_linux I am also looking farward to blog.minetest.net of august this year. 12:25 cranez_mt_linux https://dev.minetest.net/Meetings 12:25 cranez_mt_linux thank you very much for your help and support. ;-P 12:44 Desour I had not, sorry. It looks like #4912 is worse for shadow maps. (I expected a more drastic and obvious problem. after all, there's no comment explaining it, and the shadows are also not completely broken) 12:44 ShadowBot https://github.com/minetest/minetest/issues/4912 -- Pixels flicker on nodes when using Minetest without shaders 17:29 MTDiscord See also #11941, may need to be reopened. 17:29 ShadowBot https://github.com/minetest/minetest/issues/11941 -- Shadow mapping causes white gaps at node edges