Time Nick Message 08:30 rubenwardy probably worth getting #12465 in sooner rather than later 08:30 ShadowBot https://github.com/minetest/minetest/issues/12465 -- Implement rendering pipeline and post-processing by x2048 09:32 sfan5 could use a few code changes but it's good otherwise 11:10 rubenwardy merging #12542 in 10 11:10 ShadowBot https://github.com/minetest/minetest/issues/12542 -- Prevent loading a world with unresolved dependencies by rubenwardy 11:48 MTDiscord sfan5 rubenwardy: I went on a tangent a bit to look at rendering performance to get to playable 500 nodes view range. 12465 breaks on gles2, and I'll need time / help to solve it. 12:09 rubenwardy improving performance would be great too! 12:09 rubenwardy feel free to require shaders if needed 15:38 Desour why do liquid sides have normals (0,0,0)? 15:38 Desour see e.g. https://github.com/minetest/minetest/blob/2d10fa786792a27adb4097abe8c92f36cf47e6ce/src/client/content_mapblock.cpp#L641 15:39 Desour faces*, not sides 23:47 sfan5 https://github.com/minetest/minetest/issues/9773