Time Nick Message 05:11 BuckarooBanzai err, i can't find the newest minetest version in the gitlab registry (`registry.gitlab.com/minetest/minetest/server:5.6.0`) does this need a manual trigger? 05:12 BuckarooBanzai ah, there it is: https://gitlab.com/minetest/minetest/-/jobs/2816559567 06:48 sfan5 first the gitlab sync was broken for weeks 06:48 sfan5 and then it appears to have started working recently but nobody wanted to fix it 06:48 sfan5 s/wanted/cared/ 07:01 sfan5 https://gitlab.com/minetest/minetest/-/pipelines/605510076 should be building now 07:02 BuckarooBanzai thank you :) 07:04 sfan5 maybe we should get rid of the gitlab pipelines that don't produce an artifact, not much point and they keep breaking 07:07 BuckarooBanzai i'd like to help but i don't know much about the other pipelines :/ 07:51 MTDiscord Congratulations on release everyone! Kudos to sfan5 and rubenwardy. 07:52 MTDiscord ^ 08:25 BuckarooBanzai yes, thanks to everybody involved 09:35 MTDiscord nice job, gonna try finding some bugs :รพ 11:01 sfan5 merging #12547 11:01 ShadowBot https://github.com/minetest/minetest/issues/12547 -- Enable C++ stdlib assertions in debug flags by sfan5 14:20 lionkor Hey again, I am wondering why main.cpp on master doesn't follow clang-format! Would it be terrible if I scoot in and format it according to the clang-format, in my existing PR (#12641) or a new one? 14:20 ShadowBot https://github.com/minetest/minetest/issues/12641 -- Add handling of environment variables to control terminal/logging colors by lionkor 14:21 lionkor All my tooling keeps automatically formatting it, or my muscle memory hits the format button :D Not a big deal, but could be nice for consistency 14:26 rubenwardy unfortunately, we don't use clang-format anymore 14:27 rubenwardy our code system is weird to the degree that clang-format can't handle it 14:28 lionkor the .clang-format file should probably be removed, then? 14:29 schwarzwald[m] ^ It's good to see someone around who is diligent about keeping the tooling up to date. 14:32 lionkor im really new to this codebase, just looked at it yesterday or so - i hope some silly questions like that are welcome here 14:33 schwarzwald[m] I don't think it's silly to question why we keep a clang format around that we don't use. 14:35 lionkor not quite worth a PR tho, is it? probably why it's still there :D 14:36 schwarzwald[m] Probably! I guess what's worth a PR can be subjective. 15:24 farribeiro Calinou in the channel? 15:24 farribeiro *is 15:28 ROllerozxa looks like it, so you would have pinged him just now 15:29 ROllerozxa but he's away 15:32 farribeiro In Matrix not have presence. But I can do a whois 15:44 farribeiro But thanks to reply 17:58 Krock thank you sfan5 for the release 18:00 rubenwardy bug report about missing sign text: https://bildung.social/@KarinG/108770916428715625 18:01 Krock page not found 18:01 MTDiscord rubenwardy: Page not found 18:02 rubenwardy oh, it's a PM maybe? 18:02 rubenwardy yeah 18:02 rubenwardy I think they're confused and expecting it to be done by default 18:02 MTDiscord please quote it here 18:04 rubenwardy > hello, since the update, I can no longer read signs without pointing my mouse at them, unfortunately no longer even boards. OS: Ubuntu 22.04.1 LTS 18:04 rubenwardy Server with Minetest game, works on Windows but not Ubuntu 18:04 Krock well yes you have to point at them 18:04 MTDiscord ^ 18:05 rubenwardy works on Windows though, looks like the server has that VE signs mod 18:05 Krock needs clear steps of reproduction 18:25 MTDiscord would imply a breakage of texture modifiers? 18:26 MTDiscord or a breakage of entity handling 18:26 MTDiscord but I don't see why it'd be platform-specific 18:27 rubenwardy works for me on the same server 18:27 rubenwardy quality mods https://rwdy.uk/JsWjc.png 18:28 rubenwardy how do we get Flatpak to update? 18:28 sfan5 we should introduce a fallback for missing models like the gmod error text 18:28 sfan5 rubenwardy: its in the wiki 18:28 rubenwardy aha, that's handy 20:17 MTDiscord sfan5: I have a model in IKEA that does just that 20:17 MTDiscord I mean I can't make it apply to everything 20:18 MTDiscord But all of my meshnode and mesh entity default settings have it 20:19 MTDiscord https://gitlab.com/benrob0329/ikea/-/blob/master/mods/ikea/media/error.obj 20:22 rubenwardy rebased #12542 20:22 ShadowBot https://github.com/minetest/minetest/issues/12542 -- Prevent loading a world with unresolved dependencies by rubenwardy 22:58 kilbith still looking for `get_player_window_information` btw 23:10 MTDiscord yes please 23:10 MTDiscord we need 23:10 MTDiscord that will allow fullscreen formspecs