Time Nick Message 02:23 kilbith a very small prototype I'm making for a french public institution, it features the Camera API: https://www.youtube.com/watch?v=mfUyf2XlHKE&t=8s 02:26 MTDiscord for those of us who dont know French, what is the gist of the hud text? 02:28 kilbith some gibberish, it's a mini demo for our customers 02:29 MTDiscord ah, thank you 02:29 kilbith each letter is associated with a *blip* sound, in some old-school plateformer fashion 02:30 kilbith * platformer 02:39 rubenwardy That looks cool 02:39 rubenwardy Although, it reminds me of how insufficient animation APIs are in Minetest, especially for UIs 02:44 kilbith the HUD also tentatively break with UTF-8 chars, I was forced to trim all accented chars; I consider hiring a dev to fix that as UTF-8 = hell 02:53 rubenwardy For my games, I have test GUIs which have a metric shittonne of unicode characters for testing 02:55 kilbith GUI do work, HUD not 02:56 rubenwardy Formspecs working correctly? Never happened before 02:57 kilbith hmmm I may know why 02:57 kilbith an accented char is two bytes (afaik), and I iterate byte by byte 02:57 kilbith so it may not work until the next byte is in the loop 02:59 kilbith I need that loop actually: https://github.com/minetest-mods/i3/blob/main/src/common.lua#L83 03:12 rubenwardy Ah, problem in the mod then. We need to add a utf8 library to Lua for this 03:13 MTDiscord wasnt v-rob working on this? 03:14 MTDiscord https://github.com/minetest/minetest/pull/12066 03:22 kilbith afaik LuaJIT already have the utf8 lib builtin 06:56 rubenwardy could do with this https://matklad.github.io/2021/02/06/ARCHITECTURE.md.html 07:16 sfan5 rubenwardy: technically the right thing to link is #12418 but that fix isn't all that important 07:16 ShadowBot https://github.com/minetest/minetest/issues/12418 -- Remove float vector range checks from scriptapi by sfan5 07:16 sfan5 if you want to highlight a security fix I think you know which one 07:18 sfan5 (the other commit is the more conservative fix that was supposed to go in 5.5.2) 07:26 rubenwardy thanks 07:26 rubenwardy the links are more for my own reference, ideally an advisory would be used if it exists 07:26 rubenwardy but there's no need for really low priority stuff 20:24 sfan5 https://0x0.st/o1ne.png who caused this to happen in devtest 20:32 sfan5 we should really have a reference rendering of devtest nodes that can at least be compared manually 20:54 schwarzwald[m] Or a git hook that doesn't allow you to commit unless you've run the devtest executable at least once since your last code changes. 20:55 schwarzwald[m] I wonder whether that red text is obvious enough to people who have a color blindness. 21:03 x2048 #12559 :) I literally spent an hour traversing through code to understand why tiled_n renders like this 21:03 ShadowBot https://github.com/minetest/minetest/issues/12559 -- Devtest tiled:tiled_n texture is misleading 21:03 sfan5 I checked the docs first :) 21:04 x2048 Good habit :) 21:05 sfan5 rotation the stair sometimes changed the texture tho so I think there's some kind of bug 21:05 sfan5 unless I misunderstood the docs 21:05 sfan5 rotating* 21:18 x2048 how do you rotate the nodes in devtest? 21:19 sfan5 param2 tool 21:22 x2048 of course, thank you! 22:57 MTDiscord sfan5: thank you so much for the help with the arm64 (aarch64) build. Using Lua from git fixed the crashes. You nailed it!