Minetest logo

IRC log for #minetest-dev, 2022-07-18

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
01:13 Soni joined #minetest-dev
01:16 YuGiOhJCJ joined #minetest-dev
01:20 YuGiOhJCJ joined #minetest-dev
02:19 Yad joined #minetest-dev
02:23 kilbith a very small prototype I'm making for a french public institution, it features the Camera API: https://www.youtube.com/watch?v=mfUyf2XlHKE&t=8s
02:26 MTDiscord <Jonathon> for those of us who dont know French, what is the gist of the hud text?
02:28 kilbith some gibberish, it's a mini demo for our customers
02:29 MTDiscord <Jonathon> ah, thank you
02:29 kilbith each letter is associated with a *blip* sound, in some old-school plateformer fashion
02:30 kilbith * platformer
02:39 rubenwardy That looks cool
02:39 rubenwardy Although, it reminds me of how insufficient animation APIs are in Minetest, especially for UIs
02:44 kilbith the HUD also tentatively break with UTF-8 chars, I was forced to trim all accented chars; I consider hiring a dev to fix that as UTF-8 = hell
02:53 rubenwardy For my games, I have test GUIs which have a metric shittonne of unicode characters for testing
02:55 kilbith GUI do work, HUD not
02:56 rubenwardy Formspecs working correctly? Never happened before
02:57 kilbith hmmm I may know why
02:57 kilbith an accented char is two bytes (afaik), and I iterate byte by byte
02:57 kilbith so it may not work until the next byte is in the loop
02:59 kilbith I need that loop actually: https://github.com/minetest-mods/i3/blob/main/src/common.lua#L83
03:04 Baytuch joined #minetest-dev
03:12 rubenwardy Ah, problem in the mod then. We need to add a utf8 library to Lua for this
03:13 MTDiscord <Jonathon> wasnt v-rob working on this?
03:14 MTDiscord <Jonathon> https://github.com/minetest/minetest/pull/12066
03:22 kilbith afaik LuaJIT already have the utf8 lib builtin
04:00 MTDiscord joined #minetest-dev
05:18 erle joined #minetest-dev
05:52 calcul0n_ joined #minetest-dev
05:54 Yad joined #minetest-dev
05:59 olliy joined #minetest-dev
06:05 Yad joined #minetest-dev
06:33 olliy joined #minetest-dev
06:42 Fixer joined #minetest-dev
06:56 rubenwardy could do with this https://matklad.github.io/2021/02/06/ARCHITECTURE.md.html
07:16 sfan5 rubenwardy: technically the right thing to link is #12418 but that fix isn't all that important
07:16 ShadowBot https://github.com/minetest/minetest/issues/12418 -- Remove float vector range checks from scriptapi by sfan5
07:16 sfan5 if you want to highlight a security fix I think you know which one
07:18 sfan5 (the other commit is the more conservative fix that was supposed to go in 5.5.2)
07:26 rubenwardy thanks
07:26 rubenwardy the links are more for my own reference, ideally an advisory would be used if it exists
07:26 rubenwardy but there's no need for really low priority stuff
07:57 Fixer joined #minetest-dev
09:45 HuguesRoss6 joined #minetest-dev
10:10 Baytuch joined #minetest-dev
10:23 erle joined #minetest-dev
11:01 Yad_ joined #minetest-dev
11:01 appguru joined #minetest-dev
12:05 kilbith joined #minetest-dev
13:23 Baytuch joined #minetest-dev
13:24 Fleckenstein joined #minetest-dev
13:30 qur joined #minetest-dev
13:37 Fixer joined #minetest-dev
14:10 Taoki joined #minetest-dev
14:35 HuguesRoss6 joined #minetest-dev
14:39 Baytuch joined #minetest-dev
16:02 Baytuch joined #minetest-dev
16:49 Taoki joined #minetest-dev
16:57 Taoki joined #minetest-dev
18:03 Baytuch joined #minetest-dev
18:32 erle joined #minetest-dev
19:09 behalebabo joined #minetest-dev
19:56 erle joined #minetest-dev
20:21 proller joined #minetest-dev
20:24 sfan5 https://0x0.st/o1ne.png who caused this to happen in devtest
20:32 sfan5 we should really have a reference rendering of devtest nodes that can at least be compared manually
20:44 proller joined #minetest-dev
20:52 x2048 joined #minetest-dev
20:54 schwarzwald[m] Or a git hook that doesn't allow you to commit unless you've run the devtest executable at least once since your last code changes.
20:55 schwarzwald[m] I wonder whether that red text is obvious enough to people who have a color blindness.
21:03 x2048 #12559 :) I literally spent an hour traversing through code to understand why tiled_n renders like this
21:03 ShadowBot https://github.com/minetest/minetest/issues/12559 -- Devtest tiled:tiled_n texture is misleading
21:03 sfan5 I checked the docs first :)
21:04 x2048 Good habit :)
21:05 sfan5 rotation the stair sometimes changed the texture tho so I think there's some kind of bug
21:05 sfan5 unless I misunderstood the docs
21:05 sfan5 rotating*
21:05 Taoki joined #minetest-dev
21:18 x2048 how do you rotate the nodes in devtest?
21:19 sfan5 param2 tool
21:22 x2048 of course, thank you!
21:30 Baytuch joined #minetest-dev
21:43 kaeza joined #minetest-dev
21:49 calcul0n_ joined #minetest-dev
21:57 proller joined #minetest-dev
22:37 panwolfram joined #minetest-dev
22:48 Baytuch joined #minetest-dev
22:57 MTDiscord <Ronoaldo> sfan5: thank you so much for the help with the arm64 (aarch64) build. Using Lua from git fixed the crashes. You nailed it!
23:09 YuGiOhJCJ joined #minetest-dev
23:29 Baytuch joined #minetest-dev

| Channels | #minetest-dev index | Today | | Google Search | Plaintext