Time Nick Message 03:03 MTDiscord sfan5, just my two cents, the world is too small, and expanding the world should be a goal of 6.0 The world is too small if you can reasonably easily reach the world borders with the games we have, or with common mods. Minetest should have the ability to set the world size to an arbitrary limit, that the server admins choose. I understand that its not acceptable to break network compat now. But we will do so at some point in the 03:03 MTDiscord future, and we whould work on this then 03:03 MTDiscord *should 03:05 MTDiscord and, I think the core devs should decide that, and make it clear to proller, who spent a great deal of effort to improve the engine, and now feels like it was all in waste. They should make it clear that we want this feature for 6.0 03:06 MTDiscord @rubenwardy @Hugues Ross 07:47 sfan5 even if we wanted this for 6.0 doing the work now is wasted time, 6.0 is a long time away 07:50 sfan5 not to mention that the 'roadmap approval' rule was added especially to prevent "contributor does a large amount of work upfront only to find out it was wasted" situation 10:43 MTDiscord Ok. Makes sense 12:52 proller MisterE: type rename (part1 and part2) does not break anything and can be merged in any time 13:57 erle “does not break anything” – you verified that how? 13:57 erle i mean, i am all in favor of it 13:57 erle i just wonder about your confidence 14:27 proller type rename cannot break things 20:35 v-rob[m] #8679 and #10265 have been rebased (finally) 20:35 ShadowBot https://github.com/minetest/minetest/issues/8679 -- Add FormSpec key and mouse events by v-rob 20:35 ShadowBot https://github.com/minetest/minetest/issues/10265 -- FormSpec: 9-slice images, animated_images, and fgimg_middle by v-rob 20:36 MTDiscord @Hugues Ross ^ 20:36 MTDiscord Already self-requested 10265 ? 20:37 v-rob[m] Ooo, on top of things 20:37 MTDiscord Will be checking that one this week for sure 20:37 MTDiscord I have another that I want to get done today 20:41 v-rob[m] Hmm, GCC 5 doesn't support std::hash on enum types, and that's making its check for #8679 fail. 20:41 ShadowBot https://github.com/minetest/minetest/issues/8679 -- Add FormSpec key and mouse events by v-rob 20:42 v-rob[m] I suppose I have to provide a workaround for that since we support it. 21:36 Guest20 hey i have a question.  are the modapi functions (such as those defined in the ModApiItemMod class in l_item.cpp) exposed for lua mods, or are they internal c++ helper functions? 21:40 sfan5 they wouldn't be called mod api if they weren't for use via Lua 21:40 sfan5 you should be reading lua_api.txt though 21:50 Guest20 thanks.  I was confused because they weren't part of Items, and some of them aren't in the lua_api.txt 21:56 Krock there are undocumented API. if they're undocumented and unused in builtin/, then consider removing it.