Time Nick Message 02:47 Extex Are there any future plans to make PSM pitch done by server per-player? 02:51 Extex Use cases could be changing the pitch overtime and then back again to simulate some kind of angle change over the year 03:34 erle Extex, what is PSM pitch? 03:34 Extex Perspective Shadow Map 03:34 Extex The sun pitch 03:35 erle i think you can already make it per player by changing the player's sky? 03:35 erle if not, that's where you'd start 03:40 Extex Oh, can you? Didn't check set_sky in the lua_api 03:43 Extex Uhh no, it's not in there 03:45 MTDiscord Oh, more particle features would be really nice 04:17 erle i'd more like more particle non-features (i.e. less drawcalls) 10:47 MTDiscord Erle: just make a mod that overrides built-in's particle spawner code for your games, done 10:47 MTDiscord Alternatively: they are all client side, you can disable them in settings 10:54 rubenwardy that's not a solution, I want more particles with fewer draw calls 11:11 sfan5 particlespawners cannot be disabled client-side 11:11 MTDiscord Wait, they can't? I swear I saw a toggle once for tit 11:11 MTDiscord It*** 11:13 sfan5 the confusingly named enable_particles only disables dig particles 11:37 erle particle rendering can only disabled client side in waspsaliva, maybe you saw that 11:37 erle or i think it can 11:38 erle also rubenwardy is right, more particles with fewer draw calls are a good goal 11:40 MTDiscord I've yet to see an effective use of particles in a minetest mod, so I would always disable them if I had the choice to. 11:49 erle oneplustwo could you maybe bring optional particle rendering to vanilla minetest? 11:50 erle or – better – a limit to particle rendering, then you can set it to 0 to turn it off and to inf to turn it on 11:50 erle and everything in between is a performance option 11:50 MTDiscord Effective use of particles... nodecore is completely broken without particles 11:51 MTDiscord Never used nodecore 11:51 erle did anything come out of sfan5 suggestion to use irrlicht particle system for non-vertical (it was vertical right?) particles? 11:52 MTDiscord @Suspicious Child start now 11:52 erle i mean this attribute that the irrlicht particle system could not reproduce 11:52 MTDiscord I've seen people play NodeCore without particles, but it's a lot slower because you lose progress feedback and have to try for longer to make sure something doesn't actually work. 11:52 MTDiscord It's harder than playing with sounds disabled, but easier than playing with textures disabled. 11:52 erle could you explain in #minetest what particles in nodecore do pls? 11:57 MTDiscord On topic: particle view range would be acceptable 11:58 MTDiscord It could even be possible to set it to 0, the point is the assumption that the user would not normally set it to 0 11:59 MTDiscord implicit assumptions in settings are important for nudging player setting behavior 11:59 sfan5 particles must not be disableable because depending on what effects they are used for this can give unfair advantage to people with reduced graphic settings 11:59 erle oh right, smoke grenades or so i guess 12:00 erle then the only recourse is reducing drawcalls 12:00 erle ig 12:00 sfan5 of course if this matters then you also have to wonder about texture packs 12:00 sfan5 but there's no need for us to open up more avenues 12:00 MTDiscord Why are texture packs and particles similar in this sense? 12:01 MTDiscord Hurm, could make it an option for the server to allow users to disable 12:01 erle you can make a texture pack to make stuff transparent 12:01 MTDiscord So server has the final say 12:01 MTDiscord minetest already prevents against x-ray texture packs right? 12:01 MTDiscord It does? 12:01 MTDiscord Since when? 12:01 sfan5 years 12:01 erle ROllerozxa proper node culling will ensure that xray stuff can not be simply done with a texture pack 12:01 erle stuff behind a solid node should not be rendered in the first place on performance grounds 12:02 erle you can experiment with node drawtypes and shaders a bit, whenever you make a node transparent or not occupy the space that it should have, you can see behind the world 12:03 MTDiscord Oh that makes sense 12:03 MTDiscord erle: yes, the best way to stop x-ray hacks is of course for the server to simply not to send culled nodes to the client of course 12:03 MTDiscord or send garbage node data in its place... mese ore everywhere 8) 12:03 MTDiscord "best" meaning only "most effective" here, not "most practical" 12:05 erle i have seen approaches like this and i find them funny, but they make lag visible 12:05 erle right now minetest can be played with A LOT of lag as long as no mobs are involved 12:05 erle you can't do that with the mod that makes everything stone until it is exposed to air 14:46 MTDiscord Inside The Box also relies on particles