Time Nick Message 01:06 MTDiscord in other words, it didnt feel like much of an upgrade, just a major break in compat 01:06 MTDiscord yeah I agree 01:08 MTDiscord Altho, there are already methods to block clients with modder-defined version numbers. Providing a minimal amount of compatibility, and letting the server owners decide wouldnt be too bad. For creative servers, and very simple survival servers, Its not horrible to let old clients connect 01:09 MTDiscord but newer games probably wont support older clients, and they can prevent older client connections 01:12 MTDiscord but its over and done, and yeah not worth it to implement old client support unless someone goes and does it for you. I thought that with that PR maybe they had gone and done it for you 13:55 MTDiscord Just my 2 cents regarding Android 32-bit devices: Those are still produced and offered in electronic stores in Europe 14:02 Samson16 Hello, I' 14:02 Samson16 Oops haha! 14:03 Samson16 I'm just wondering if there is a way to see passwords for accounts? 14:03 Samson16 I'm returning to my Minetest world and it seems I don't remember my password. 14:06 Samson16 Huh, okay. Is it possible that somehow the location where passwords are kept is missing or has been moved? I'm just using a password for another account which I know for a fact is correct, but Minetest says it is invalid. 14:06 Samson16 It's an old world by the way, going back to 2015. 14:09 rubenwardy It's stored in the auth file 14:10 rubenwardy They're not stored in plain text, there's no way to get the original password (without bruteforcing, which can take years) 14:10 rubenwardy You can either delete the auth file 14:10 rubenwardy Or you can login as an admin and use /setpassword 14:11 Samson16 Could I not copy the auth file? 14:11 rubenwardy Deleting the auth file will unregister all accounts 14:11 rubenwardy You can copy the auth file 14:11 Samson16 Where's it located? 14:11 rubenwardy Another thing you can do is remove individual lines in it 14:11 Samson16 Ah, okay. 14:11 rubenwardy I think it's auth.txt 14:11 rubenwardy In the world 14:12 rubenwardy Minetest now uses SQLite based Auth, I don't think it's automatically migrated though 14:12 Samson16 Oh um, I already have the auth here and fully readable... Is that supposed to be the case? Haha! 14:12 Samson16 Unless it's a different auth. 14:12 rubenwardy The usernames will be visible, but the passwords will appear to be a random set of characters 14:13 Samson16 AAaaaahhhhh. 14:13 Samson16 All I have here are a set of usernames and permissions, no passwords. 14:14 Samson16 That's weird. 14:15 Samson16 rubenwardy so, what exactly do you mean by removing individual lines? 14:16 rubenwardy Each line in the file is a user account. If you remove the line, you unregister the user - allowing you to log in and set the password again 14:16 rubenwardy Player data is stored separately, so they won't lose any items etc 14:17 rubenwardy If you're able to log in as an admin, then that's the easiest approach 14:17 rubenwardy The name setting sets the admin 14:17 rubenwardy You're also the admin if you start the game using the new game tab 14:17 Samson16 How do I login as admin? 14:17 rubenwardy So if you pick a new name, and then connect using the start game tab with host checked 14:18 rubenwardy Or change name= 14:18 rubenwardy This is also the wrong channel, user questions should be in #minetest 15:46 nrz sfan5, agree we may have break more things, but 5.0 is now some years ago, and a 6.0 if there is justification is possible no ? 5.0 has what ? 3, 4, 5 years now ?