Time Nick Message 00:03 Wuzzy please update https://wiki.minetest.net/Template:Version thx 00:04 rubenwardy done 00:04 rubenwardy but what even is that 00:05 Wuzzy IT's a template for the version number, it is used in various places inserted in the wiki 00:06 Wuzzy like the Minetet Game Infobox 00:06 Wuzzy Like here: https://wiki.minetest.net/Games/Minetest_Game 00:06 Wuzzy thx 00:10 Wuzzy contentDB versions need updating 00:13 rubenwardy done 00:17 erlehmann Wuzzy will you be using package aliases because mineclone2 is no longer your package? 00:17 Wuzzy I don't know how it works 00:18 Wuzzy but I am obviously ok with transfer of "package ownership". I have not done anything for MCL2 for a very long time 00:29 erlehmann https://dev.minetest.net/Changelog#5.4.0_.E2.86.92_5.5.0 is missing the removal of texture formats other than PNG, TGA, JPEG imo and removal of MD2 00:32 erlehmann also it would be nice if the bugfixes were actually sorted in crashfix / security etc. – can i somehow edit that thing to that effect? 00:37 Wuzzy sure 00:37 Wuzzy just be careful not to destroy existing information 00:37 erlehmann what kind of account do i need? 00:37 Wuzzy but you can use the preview feature 00:37 Wuzzy you need a wiki account 00:37 erlehmann i see a login button but no register button though 00:38 Wuzzy You must request accounts here: https://forum.minetest.net/viewtopic.php?f=3&t=10473 00:38 erlehmann ig i first register on the forums then 00:39 Wuzzy in the meantime, just paste the text you want me to insert lol 00:39 Wuzzy like in chat 00:39 Wuzzy I'll stick around for a while 00:41 rubenwardy pcx, ppm, psd, wal, rgb 00:43 erlehmann also in the compatibility note it does not say that you can not open them with previous versions, isn't that like the whole reason why it is in that section? 00:44 erlehmann the maps 00:44 erlehmann i mean 00:44 erlehmann sorry sleepy 00:44 erlehmann i shall edit when i am awake again, good night 03:30 rubenwardy Updated the PPAs 03:31 rubenwardy Needed to edit the packaging to remove libirrlicht and add libzstd, then add irrlichtmt as a repo, and finally update the recipe to clone it to lib/irrlichtmt 04:24 MTDiscord Hi! Can someone tell me if texture tweaks are included in the freeze? I would mainly want to work on the ones that are really out of place or too low effort compared to the others. I know I could make a texture pack but I don't really think the people should make everything for themself mindset is the way to go with an open source project like this. 04:25 erlehmann dettomi what do you mean with texture tweaks? there is a new PNG texture combinator, but its probably not a good idea to use it. 04:26 erlehmann texture modifier 04:26 erlehmann whatever it's called 04:26 erlehmann dettomi are you talking about minetest_game maybe? 04:27 MTDiscord yes 04:27 MTDiscord Sorry my bad! Yes 08:03 sfan5 hard to say, better open an issue first on the minetest_game repo first 08:28 sfan5 by the way, how/who updates the flatpak and snap packages? 08:49 MTDiscord The mainmenu "about" tab should be completely replaced 08:49 MTDiscord sfan5: I believe it was sofar who managed the flatpak? The snap seems to be managed by some ominous "Snapcrafters" team, will try to contact them 08:50 MTDiscord https://github.com/snapcrafters/minetest 08:52 MTDiscord 100% aggreed I had this idea a while ago 08:54 ROllerozxa @luatic what should it be replaced with? 08:54 nrz great job team for the 5.5 release ? 08:55 MTDiscord What should be replaced with what ROllerozxa? 08:56 ROllerozxa the main menu "about" tab 08:57 MTDiscord Ah yes, hypertext 08:58 MTDiscord https://media.discordapp.net/attachments/369123162039910401/937534040360230962/5_5_Difference.gif?width=1386&height=562 it looks like 5.5 contains an awful regression related to either backface culling or alpha blending (most likely a different backface culling default?) 08:58 MTDiscord reported by @ExeVirus on the MTD 09:04 MTDiscord could it be that use_texture_alpha = true works no longer (looking at the commit that presumably fixed this: https://github.com/ExeVirus/lady_assets/compare/de8c05130d5716191dc2bc6726ef518ebd137985...cda456edba9bb605fcf951f65b5d64e6e5e4e5c0#diff-0fc5c43f6f1d7605fd7d16c088ba6b83f096eee8e2049517407bbaa27aa3a4f7) 09:04 MTDiscord arguably it was deprecated already 09:06 MTDiscord oh, so reworking it to use hypertext instead of the table abuse it's using right now? 09:07 MTDiscord not only that, the entire layout is crap now 09:08 MTDiscord https://cdn.discordapp.com/attachments/747163566800633906/937635335343575080/Bildschirmfoto_von_2022-01-31_10-07-50.png 09:08 MTDiscord The minetest.net button could be an actual link if it was hypertext[] 09:08 MTDiscord The entire sidebar needs to go, maybe in a header-ish way 09:09 MTDiscord It's ugly currently because with the "active renderer: ..." debug info mushed in there it's not even horizontally centered anymore 09:13 MTDiscord yeah that all needs a bit of an overhaul 09:14 MTDiscord renaming it from the credits tab to the about tab and cramming more junk into it may not have been a good idea 09:14 MTDiscord The About tab was a good idea, it just wasn't executed properly 09:14 MTDiscord The Credits deserve their own section in a hypertext 09:44 MTDiscord How is #12007 in any way unconfirmed!? 09:44 ShadowBot https://github.com/minetest/minetest/issues/12007 -- Game does not fully display on Samsung Galaxy Z Fold2's main (large) display 09:45 MTDiscord This is a report by a (former?) core dev, well documented with screenshots attached. Calinou, what else does it take for you to consider it conformed ;P 09:45 MTDiscord confirmed* 09:45 erlehmann another person i guess 09:45 MTDiscord don't bug issues get the "uncomfirmed bug" by default until a triager removes it 09:46 MTDiscord This is also likely very tricky to confirm, as Z-Fold devices are most likely a rarity in the MT community 09:46 MTDiscord @floofy ralsei But I believe Calinou has labeling privs, otherwise he couldn't have added the "Android" label 11:39 MTDiscord On the subject of the star thing for LL, that's not backface culling, but definitely a change in use_texture_alpha=true handling. Before it defaulted to I think blend for mesh draw types and now it's defaulting to clip for mesh drawtypes. I suspect this helped with shadows honestly... 11:48 Baytuch Good morning 11:54 Calinou I never was a coredev, just someone who has labeling permissions (triager role) 11:55 Calinou I left it as unconfirmed bug because it'll likely take a while for somone else to be able to reproduce this bug. Foldable phones aren't exactly common among Minetest developers :) 11:59 MTDiscord Yeah people who have such phone today typically never looked for open source Minecraft back in the day.... 12:15 HuguesRoss Merging #11940 in 20min 12:15 ShadowBot https://github.com/minetest/minetest/issues/11940 -- Document moon orientation relative to sun by appgurueu 12:37 HuguesRoss merge done. I'll be merging #12000 this afternoon, in ~8-9hrs. There will be another reminder before then, but if anyone cares strongly about it you have this window to speak up 12:37 ShadowBot https://github.com/minetest/minetest/issues/12000 -- Fix builtin statbar backgrounds by appgurueu 15:23 Pexin will protocol version bump to 41 for 5.6dev? 15:37 rubenwardy yes 15:37 rubenwardy at some point before 5.6 release 16:26 ROllerozxa #12027 uh oh 16:26 ShadowBot https://github.com/minetest/minetest/issues/12027 -- Forked Irrlicht not included in release. 16:30 ROllerozxa this was what I feared would happen. Audacity has had the same issue when switching to their WxWidgets fork, and is also the reason most Linux distros are stuck on a rather old version of Audacity. I really don't want the same to happen to Minetest 16:35 Pexin remind to extract into lib/irrlichtmt not lib/irrlicht 17:00 rubenwardy Thoughts on deprecating game.conf name, and using title instead? 17:00 rubenwardy currently, what mods call `name` is called a `id` in game.conf 17:00 rubenwardy and what mods call `title` is called `name` in game.conf 17:01 rubenwardy although, a problem with deprecating like this would be then freeing up and using name in a 6.0 17:02 MTDiscord It seems like once you've used the "name" key to mean one thing, you should probably never use it to mean a different thing unless you're able to really cleanly break from the legacy meaning. Maybe a 6.0 might be able to do that, but it seems like it'd still be painful. 17:03 rubenwardy yeah exactly 17:03 rubenwardy after this deprecation, games would use title in the same way as mods 17:03 rubenwardy but would need to use id rather than name 17:04 rubenwardy which they already do 17:17 rubenwardy merging #12029 in 10 as trivial 17:17 ShadowBot https://github.com/minetest/minetest/issues/12029 -- Update copyright year in README by Zughy 17:17 rubenwardy or more 17:21 rubenwardy huh, games don't support id 17:25 sfan5 are you sure we don't have more copyright years 17:25 sfan5 like not in the source files but elsewhere 17:26 rubenwardy there's license.txt 17:26 rubenwardy https://github.com/minetest/minetest/blob/master/LICENSE.txt#L71 17:28 MTDiscord // Copyright (C) 2019 Irrlick 17:28 MTDiscord who is Irrlick? 17:29 ROllerozxa it's some kidscode guy iirc 17:31 ROllerozxa I've seen that too and wondered if it was a typo but it is an actual user named irrlick who contributed to kidscode and I assume also contributed to upstream minetest 17:32 MTDiscord ah okii 18:08 kilbith ... someone has to create a tool that makes compiling on MSVC easy 18:08 kilbith this is getting on my nerves 18:59 rubenwardy #12032 18:59 ShadowBot https://github.com/minetest/minetest/issues/12032 -- Revert "Disable dynamic shadows for the 5.5.0 release" by rubenwardy 19:04 MTDiscord Heh, I misread 'Revert "disable dynamic shadows for the 5.5.0 release"' as 'Revert "disable dynamic shadows" for the 5.5.0 release' 19:05 Pexin methinks Warr1024 sees what Warr1024 wishes to see. 19:07 MTDiscord methinks Pexin wishes to see me wishing to see what Pexin thinks I should wish to see. 19:09 * Pexin head explod 19:26 MTDiscord kilbith, what parts of the MSVC compilation frustrate you the most? 19:28 kilbith_ cmake setup (there's always something wrong), dealing with Visual Studio which is a confusing kludge 19:30 kilbith_ I don't have the patience to deal with this shit 19:31 rubenwardy vcpkg makes things easier, but not by much 19:32 kilbith_ it's shit too 19:33 kilbith_ I am able to compile on WSL and run a Linux binary, but then the cursor goes crazy and the performances are suboptimal 19:34 kilbith_ it's gonna improve and one day it's going to be 1:1 with Linux I am sure 20:05 MTDiscord If you catalogue some of the frustrating CMake stuff I will work on it. Unfortunately I don't have a Windows machine, so I can't easily test stuff myself. 21:12 HuguesRoss Merging #12000 in 15min 21:12 ShadowBot https://github.com/minetest/minetest/issues/12000 -- Fix builtin statbar backgrounds by appgurueu 21:25 nrz performance on WSL will be 1:1 with mesa on WSL with all opengl to DX 12 native translation 21:38 rubenwardy looks like GitHub still has that bug where force pushing resets the last updated for all PRs :( 21:38 HuguesRoss oof 21:38 rubenwardy merging #12032 in 10 21:38 ShadowBot https://github.com/minetest/minetest/issues/12032 -- Revert "Disable dynamic shadows for the 5.5.0 release" by rubenwardy 21:43 sfan5 pushing http://sprunge.us/6ApUwZ?diff after that 21:48 rubenwardy sfan5: done