Time Nick Message 07:57 Baytuch hello 07:58 Baytuch guys, pls, fix cert of the servers.minetest.net 07:58 Baytuch used expired cert DST Root CA X3 07:59 Baytuch 2 s:/C=US/O=Internet Security Research Group/CN=ISRG Root X1 07:59 Baytuch i:/O=Digital Signature Trust Co./CN=DST Root CA X3 07:59 MTDiscord your problem 07:59 MTDiscord update your root certificates 08:01 Baytuch https://letsencrypt.org/docs/dst-root-ca-x3-expiration-september-2021/ 08:09 MTDiscord yes, just like what's said in the article, client need to update root certificate or update their browser or update openssl from their side (depending on what the client is actually using) 11:51 MTDiscord Oof, I haven't seen a site that has TLS 1.0 or 1.1 enabled in a while ':-) 17:39 erlehmann i have a somewhat trivial thing, some test nodes for devtest https://github.com/minetest/minetest/pull/11978 17:39 erlehmann i have already used the test nodes to debug texture errors in minetest 17:40 erlehmann wait. oops, the ones i used were slightly different. 17:40 erlehmann if this gets accepted, i want to do the same for PNG and JPEG 17:41 lhofhansl Added "One Approval", need a second one. 17:41 erlehmann i am pretty sure that there is something wonky going on with transparency rendering in inventory vs world btw 17:42 erlehmann because the nodes with alpha channel are black in world and transparent in inventory and hand 17:42 erlehmann lhofhansl any idea why that could happen? 17:42 erlehmann i can give a screenshot 17:42 lhofhansl Not offhand, no :( 17:43 erlehmann i think adding devtest nodes is very important because i have several times created textures that did not load 17:43 erlehmann not only TGA, PNG too 17:43 lhofhansl I agree. 17:43 erlehmann the generated PNG nodes from hecks test only one specific mode of PNG (32bpp RGBA) 17:43 rubenwardy You need to do use_texture_alpja 17:43 erlehmann rubenwardy oh. then i will add that! 17:43 erlehmann sorry 17:44 erlehmann if anyone can tell me how to make gimp generate A1R5G5B5 images, i can add that 17:44 erlehmann otherwise i'll do it later 17:45 erlehmann this is without use_texture_alpha https://mister-muffin.de/p/S4rv.png 17:45 erlehmann i will add it 17:46 erlehmann rubenwardy use_texture_alpha has an effect in the world, but not in inventory cubes? 17:46 erlehmann that seems like a bug to me 17:47 MTDiscord It's probably missing code more than broken code :P 17:47 erlehmann well i guess then the test nodes already helped lol 17:50 erlehmann i wish i remember which PNG modes were broken 17:55 erlehmann rubenwardy lhofhansl i updated the branch, thanks! seems i found an alpha bug already … maybe. the black-and-white texture is weirdly interpreted. https://mister-muffin.de/p/bVur.png 17:57 erlehmann theory: what if minetest interprets 16bpp textures that are meant as 8 bit grayscale + 8 bit alpha channel … as A1R5G5B5 17:57 erlehmann but well 17:57 erlehmann i'll debug that when the test nodes are accepted ig 17:58 erlehmann bc then i am going to make more test nodes 17:58 erlehmann for more stuff 17:59 erlehmann rubenwardy do you see any other possible improvements? 18:02 erlehmann i have added a picture to the PR 18:38 MTDiscord erlehmann: I have a bug report for this 18:38 MTDiscord It boils down to use_texture_alpha being applied to the node but not the wielditem 18:39 erlehmann luatic is yes i figured. also the yellowish tint. 18:39 MTDiscord See #11714 18:39 ShadowBot https://github.com/minetest/minetest/issues/11714 -- use_texture_alpha = "opaque" does not apply to wielditem 18:39 erlehmann thank you! 18:39 erlehmann luatic do you have any existing issue for the yellowish tint? 18:51 erlehmann lhofhansl, rubenwardy what drawtype would you like for the texture test nodes? i just realized i can look into the world wallhack-style because i forgot to set that. glasslike? 18:52 MTDiscord erlehmann: I don't, feel free to open one 18:53 erlehmann luatic any drawtype advice though for the wallhack nodes? 18:53 MTDiscord Wallhack? 18:54 erlehmann luatic if you look at the screenshot here you can see that it is possible to look behind the world https://github.com/minetest/minetest/pull/11978 18:54 erlehmann the transparency 18:55 erlehmann i know possible workarounds (set the drawtype), but i do not know what would be best for devtest 18:57 kilbith why is CBD always switching back to my OS language 18:57 kilbith there must be no cookies there 18:57 kilbith * CDB 18:57 MTDiscord kilbith: yep, it's annoying 19:00 erlehmann i just noticed that it seems that the ordering of items in inventory seems to have changed between 5.4.1 and 5.5-dev. any pointers to why? 19:00 erlehmann basically, i added my test nodes to a branch based on 5.4.1 and they were in another order in devtest chest of everything 19:01 MTDiscord erlehmann: The ordering is most likely done by the Lua side of things 19:02 MTDiscord Let me have a look at what it uses, but my first guess would be that if it uses something like pairs which is hash-map based instead of sorting a table, this can very much happen 19:02 erlehmann oh okay 19:02 erlehmann it is just a bit weird 19:02 erlehmann because they are close together 19:06 MTDiscord Hmm, that'd be odd 19:07 erlehmann like all the 8 nodes i added are next to each other 19:08 erlehmann but in 5.5-dev they are ordered 1,2,3,10 19:09 erlehmann no 19:09 erlehmann forget about it 19:10 erlehmann apparently i changed some labels or something 19:10 erlehmann they are always ordered 10,1,2,3 19:10 erlehmann luatic sorry! 19:10 erlehmann i just tested it again to be sure 19:10 erlehmann no bug here 19:11 kilbith someone needs to put a duct tape on someone else' mouth 19:11 kilbith channel has become way too noisy 19:11 kilbith call me rude but I'm sorry but I had to say it 19:16 MTDiscord erlehmann: it looks like nodes are indeed sorted, but the comparator is most likely bonkers 19:16 MTDiscord (not just nodes, all items in the devtest CoE) 19:51 appguru NVM the comparator isn't bonkers, just messy code 19:51 appguru (IMO) 20:15 erlehmann i updated #11978 to include 16bpp textures with “use_texture_alpha = "clip"” and it seems to me as if minetest just ignores the transparency bit in 16bpp textures 20:15 ShadowBot https://github.com/minetest/minetest/issues/11978 -- Add TGA test nodes to devtest by erlehmann 20:16 erlehmann as i said, cursed PNGs are next hehe 20:21 rubenwardy Do cookies default to expiring? 20:21 rubenwardy https://i.rubenwardy.com/cnZX1.png 20:21 rubenwardy is the CDB locale cookie 20:22 erlehmann why even 20:23 erlehmann why have a cookie for locale? isn't there a header for that 20:23 rubenwardy aha, it defaults to the session 20:23 rubenwardy erlehmann: people want to change their languae 20:23 erlehmann content negotiation this that 20:23 rubenwardy I already support that header 20:23 rubenwardy but I also have a dropdown allowing users to override that header 20:23 erlehmann for the case that someone has their computer set to a language they do not want in minetest i guess? 20:24 rubenwardy ContentDB is a website 20:24 erlehmann yeah but what circumstances made the cookie necessary 20:24 erlehmann is it common that people access it from computers where they can not change the locale? 20:26 rubenwardy only the interface is translated, packages are still in English 20:26 rubenwardy so they may wish to keep the interface in English 20:26 erlehmann ah! 20:27 rubenwardy luatic: fixed 21:23 sfan5 rubenwardy: cookies are for the session if you don't specify expiry 21:40 sfan5 appguru: I updated my MTG PR with docs 21:45 appguru sfan5: Approved. 23:36 MTDiscord I'm starting to flesh out a PR for adding gltf (glb might be easier for our paradigm, honestly), and want to use the header-only tinygltf library. It's MIT licensed and uses jsonhpp. It's basically out of maintenance now, and so I'm wondering if I could bring it directly into our source codebase in the lib folder for the PR. And we add a credit to satisfy MIT. Any complaints with that plan? 23:40 erlehmann why oh why not use a submodule