Time Nick Message 01:13 Pexin well my repeater bridge problem is back, but only with 5.5dev. 5.4.1 works fine. for now, I don't know what else to say. 01:14 MTDiscord Did you try git bisect? 01:15 Pexin not yet. gotta go eat now 01:16 Pexin can't tackle git on an empty stomach 09:48 erlehmann in mineclonia we noticed that bone positions for player models might change ever so slightly, even when the player is not moving 09:49 erlehmann https://git.minetest.land/Mineclonia/Mineclonia/pulls/147 09:49 erlehmann > In set_bone_position() however checking for equality of the vectors (position and rotation) does not seem to work as even an idle player apparently moves minimal amounts (i.e. packetspam is still hapening) therefore vector.distance() < 0.00001 was used. 09:49 erlehmann is this an engine issue maybe? 14:45 sfan5 pgimeno: https://github.com/minetest/irrlicht/pull/72/files 14:50 pgimeno ah I see what you meant now 14:53 pgimeno sfan5: that works kinda, but since the purpose of the patch is to ensure that there's no buffer wraparound or other problems, I'd also include the other checks that my patch also introduced 14:56 pgimeno like, limit BPP in BMP; add default case for TGA switch statement; validate PNG bitdepth 15:05 pgimeno ok, apparently libpng throws a fatal error on invalid bitdepth, so that check is not necessary 15:11 pgimeno https://github.com/glennrp/libpng/blob/libpng16/png.c#L2621 and https://github.com/glennrp/libpng/blob/libpng16/png.c#L2698