Time  Nick      Message
01:10 MTDiscord <exe_virus> I've been thinking about adding support for modern 3d file formats, such as gltf or collada or something, but I think it might be a lost cause, just because of the lack of complexity we can support. We only support UV's, armature animations, and texture-based materials, and don't support any roughness or metallic channels and whatnot, so the only benefit is that by default people could export directly to say gltf and not have to deal
01:10 MTDiscord with .b3d (and b3d's limitations therein)
01:12 MTDiscord <GreenXenith> Not having to deal with b3d or x is a huge benefit
01:12 MTDiscord <GreenXenith> Especially because gltf and collada can be imported easily, unlike b3d/x
01:15 MTDiscord <Benrob0329> ^
01:17 MTDiscord <exe_virus> Well that's true, didn't think about import. Okay maybe I'll take a stab at it later in the pipeline.   The biggest hurdle will be getting it, and a json reader into irrlichtMT, since it's a Jason format
01:20 MTDiscord <Benrob0329> I mean, MT already uses one, so I can't imagine it'd be that bad
01:30 MTDiscord <Jonathon> in minetest, not irrlicht
01:45 MTDiscord <exe_virus> right, i'd just have to bring that same one into irrlicht, anyways, I'm thinking now about texture mapping. Does .b3d support multiple texture files, and if so, how is that done in blender? multiple materials?
01:46 MTDiscord <GreenXenith> Yes and yes
01:53 MTDiscord <exe_virus> cool, okay then it should be a sinch to support gltf textures the same way
01:53 MTDiscord <exe_virus> maybe this isn't impossible ?
01:53 MTDiscord <exe_virus> But i'm still fresh when it comes to animation data so it'll be an adventure later
12:00 Pexin     ok so. about maybe a week ago I started having problems with MT client timing out immediately when joining a game. I thought it was a router issue. turns out it doesn't happen with 5.1.1
12:00 Pexin     am currently compiling 5.4.1 to make sure, but it looks like something was introduced sometime in the past month that does network things differently and doesn't cooperate with a repeater bridge
12:01 Pexin     still works fine when connected to the primary router
12:01 Pexin     and 5.1.1 works fine either way
12:02 erlehmann Pexin think of git bisect to figure out what it may have been
12:03 Pexin     currently verifying server versions of games I've tested with
12:04 Pexin     servers were 5.4.0 and 5.4.1
12:06 Pexin     right now I've been up all night banging my head on this so ima sleep
16:23 Wuzzy     #11663
16:24 ShadowBot https://github.com/minetest/minetest/issues/11663 -- Allow to set maximum star opacity at daytime by Wuzzy2
16:52 erlehmann finally, bright night!
17:41 Wuzzy     lol that's not what it does
17:42 Wuzzy     and an actually bright night is already possible via other means
18:21 jonadab   I just play on an "Eternal Morning" / tidally locked world.
18:21 jonadab   Darkness can be achieved by building underground or indoors.
18:22 jonadab   Set-respawn-point is a UI button; and the node definitions and crafts for beds are commented out.
18:24 Pexin     ok so the timeout issue I was having for the past week only on 5.5dev through a repeater bridge... currently cleared itself up. I expect it to come back, but I now officially completely don't know what's going on. so, nevermind for now I GUESS..
18:26 jonadab   What does the bridge do that a normal network switch doesn't?
18:26 jonadab   Or vice versa?
18:26 Pexin     I don't know
18:26 Pexin     the repeater config itself hasn't changed in 2 years
18:27 Pexin     I did put a new base router in, but the problem didn't happen when i tested 5.1.1, only 5.5dev. I was GOING to test with 5.4.1 but it's not even happening now, it has happened consistently for the past week.
18:28 jonadab   Hmm, yeah, intermittent problems are hard to diagnose sometimes.
18:28 Pexin     connecting through the new base router was fine no matter what