Time Nick Message 12:47 MTDiscord I managed to get the android apps to build, but I can't get either of them to install. I made sure I didn't have old versions installed already, and have side-loading enabled for the files app I'm using for installation. I'm on a Pixel 2 with plain Android 11. The error I get is just the unhelpful "App not installed" one. Anyone know what I can do here? 12:50 sfan5 how are you installing them 13:13 MTDiscord Download the APK, open it in the Files app. I also tried right from the FF downloads tab and using Amaze file manager. 13:23 rubenwardy screenshot of the message when opening the APK? 13:24 rubenwardy If the app crashes, you can use adb to get more info 13:24 rubenwardy but it sounds like it's refusing to install the app 13:24 rubenwardy you may need to enable dev tools - go to Settings > About > Build Number. Tap 10 times until it says dev tools unlocked 13:25 rubenwardy in android, it should ask to enable unknown sources when attempting to install, I don't think you need to do that first anymore 13:25 rubenwardy but perhaps you could look at Settings > Security > Unknown sources 13:35 MTDiscord If I had unknown sources turned off then I wouldn't have been able to use F-Droid, would I? 14:10 Krock why does the wieldhand deal 10 damage? 14:14 Krock happens in vanilla MTG and devtest, but not in the old minimal 14:17 MTDiscord I checked again and there is no developer option to enable/disable side loading, it must be controlled entirely thru the app permissions, which I definitely have turned on, and the error I got was after an actual progress dialog (albeit short) so it at least passed some check. 14:17 MTDiscord This is why we should always have specific error messages. Shit, even just "App install failed, error 47" would give me something to go on. 14:21 Krock rubenwardy: (different topic) what's this supposed to? https://github.com/minetest/minetest/blob/master/games/devtest/mods/unittests/player.lua#L4-L22 why would set_hp() magically modify this table? 14:22 rubenwardy register_on_player_hpchange 14:22 rubenwardy https://github.com/minetest/minetest/blob/master/games/devtest/mods/unittests/player.lua#L53 14:22 Krock oh! 14:23 rubenwardy that mod should probably be called `integtests` tbh 14:24 Krock dear god 14:24 Krock this lua reference is apparently really needed to pass down custom values 14:25 Krock i.e. PlayerHPChangeReason::lua_reference 14:25 Krock this makes async player deaths really a pain in the ass 14:41 sfan5 if l_set_hp serialized the extra stuff it was passed that'd also work fine, I think 14:50 Krock okay. found a solution. It's gonna be a bit hacky tho 17:03 Krock ffs 17:20 Krock this entire thing turned out ugly af but was the only reasonable solution I could find