Time Nick Message 12:34 andrew Hi. Are there simple guide into mob programming? 12:34 rubenwardy modding questions should go to #minetest 12:34 andrew Oh thx, didn't see the topic carefully 15:12 sfan5 vcpkg/cmake/visual studio must the worst combination of garbage software I have ever worked with 15:52 sfan5 ~tell v-rob Irrlicht can now be successfully built (and used) with MSVC, only the Release configuration though 15:52 ShadowBot sfan5: O.K. 19:46 sfan5 any comments on #7840? 19:46 ShadowBot https://github.com/minetest/minetest/issues/7840 -- Degrotate support for mesh nodes by numberZero 19:47 sfan5 also merging #11090, #11113 in 10m 19:47 ShadowBot https://github.com/minetest/minetest/issues/11090 -- [NO SQUASH] Drop irrUString from MT, it's owned by irrlicht now by nerzhul 19:47 ShadowBot https://github.com/minetest/minetest/issues/11113 -- Translate chatcommand delay message and replace minetest with core by HybridDog 20:04 appguru sfan5: just merge it already 20:06 sfan5 I plan to, someday 20:07 nerzhul thanks sfan5 for the merge 22:10 sfan5 pushing http://sprunge.us/cnPTPX?diff in a few mins 22:12 sfan5 plus changes to fix the gitlab pipeline 23:44 pgimeno I think #7840, #11110 and #10788 are good candidates for 6.0... maybe it's time to start thinking about it? 23:44 ShadowBot https://github.com/minetest/minetest/issues/7840 -- Degrotate support for mesh nodes by numberZero 23:44 ShadowBot https://github.com/minetest/minetest/issues/11110 -- Fix number of tool uses being off by 1..32767 by Wuzzy2 23:44 ShadowBot https://github.com/minetest/minetest/issues/10788 -- Add zstd support. by lhofhansl 23:47 Wuzzy the sad thing about 7840 is that while i think the new number scheme is much better, it is sadly a breaking change 23:48 pgimeno I have the same feeling 23:48 Wuzzy wait, why is 11110 only for 6.0? how is that breaking? 23:48 Wuzzy unless your mod depends on a bug, then i guess its your fault. ? 23:49 Wuzzy who uses degrotate btw? 23:49 pgimeno it may break existing workflows, like the amount of tools given in order to break through a wall, idk exactly 23:50 Wuzzy well the intended behavior is documented exactly, so i think its justified 23:50 Wuzzy letting this fairly complex PR rot all the way until 6.0 seems a little extreme IMO 23:51 MTDiscord Wow Irrlicht's CMake uses an ancient version. 23:51 Wuzzy and 10788. author claims the change is backwards compatible, so thats also not breaking, isn't it? 23:52 pgimeno I'm not too sure about that one, loss of forwards compatibility makes me nervous 23:53 Wuzzy yeah db changes are always a bit scary ? 23:53 Wuzzy i dont really understand if the zsdb is just a new optional db or if it will also be the new default 23:54 pgimeno do you mean zstd? it's just a different compression scheme, the db does not change, just the compressor used to pack the data 23:54 MTDiscord Could be annoying to have your server down for a while to run a conversion tool, but that sounds like the absolute worst possible case for a compression format change... 23:55 Wuzzy oh... 23:55 pgimeno @Warr1024 that's not necessary, unless you absolutely need the PR because your disk is almost full or something like that 23:56 Wuzzy wait, so if i understand correctly, one this PR is merged, whenever i load a world, there is no way back? 23:56 pgimeno that's right, as soon as one block is written, that block is not readable by an older version 23:56 Wuzzy but isn't that already usually the case anyway? 23:56 MTDiscord I haven't read the PR, but there is ALWAYS a way back, it's just not necessarily painless. 23:57 pgimeno in major versions, yes it's usually the case 23:58 Wuzzy btw, tested any of the 3 prs? 23:58 pgimeno nope 23:58 Wuzzy mesh degrotate would be really great, i believe the main reason it was not merged was because of the number change 23:59 Wuzzy i wonder, who uses degrotate now? i know i havent used it in my games so far... hehe