Time |
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12:34 |
andrew |
Hi. Are there simple guide into mob programming? |
12:34 |
rubenwardy |
modding questions should go to #minetest |
12:34 |
andrew |
Oh thx, didn't see the topic carefully |
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15:12 |
sfan5 |
vcpkg/cmake/visual studio must the worst combination of garbage software I have ever worked with |
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15:52 |
sfan5 |
~tell v-rob Irrlicht can now be successfully built (and used) with MSVC, only the Release configuration though |
15:52 |
ShadowBot |
sfan5: O.K. |
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19:12 |
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19:46 |
sfan5 |
any comments on #7840? |
19:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/7840 -- Degrotate support for mesh nodes by numberZero |
19:47 |
sfan5 |
also merging #11090, #11113 in 10m |
19:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/11090 -- [NO SQUASH] Drop irrUString from MT, it's owned by irrlicht now by nerzhul |
19:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/11113 -- Translate chatcommand delay message and replace minetest with core by HybridDog |
20:04 |
appguru |
sfan5: just merge it already |
20:06 |
sfan5 |
I plan to, someday |
20:07 |
nerzhul |
thanks sfan5 for the merge |
21:06 |
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22:10 |
sfan5 |
pushing http://sprunge.us/cnPTPX?diff in a few mins |
22:12 |
sfan5 |
plus changes to fix the gitlab pipeline |
22:47 |
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23:21 |
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23:44 |
pgimeno |
I think #7840, #11110 and #10788 are good candidates for 6.0... maybe it's time to start thinking about it? |
23:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/7840 -- Degrotate support for mesh nodes by numberZero |
23:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/11110 -- Fix number of tool uses being off by 1..32767 by Wuzzy2 |
23:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/10788 -- Add zstd support. by lhofhansl |
23:47 |
Wuzzy |
the sad thing about 7840 is that while i think the new number scheme is much better, it is sadly a breaking change |
23:48 |
pgimeno |
I have the same feeling |
23:48 |
Wuzzy |
wait, why is 11110 only for 6.0? how is that breaking? |
23:48 |
Wuzzy |
unless your mod depends on a bug, then i guess its your fault. ? |
23:49 |
Wuzzy |
who uses degrotate btw? |
23:49 |
pgimeno |
it may break existing workflows, like the amount of tools given in order to break through a wall, idk exactly |
23:50 |
Wuzzy |
well the intended behavior is documented exactly, so i think its justified |
23:50 |
Wuzzy |
letting this fairly complex PR rot all the way until 6.0 seems a little extreme IMO |
23:51 |
MTDiscord |
<josiah_wi> Wow Irrlicht's CMake uses an ancient version. |
23:51 |
Wuzzy |
and 10788. author claims the change is backwards compatible, so thats also not breaking, isn't it? |
23:52 |
pgimeno |
I'm not too sure about that one, loss of forwards compatibility makes me nervous |
23:53 |
Wuzzy |
yeah db changes are always a bit scary ? |
23:53 |
Wuzzy |
i dont really understand if the zsdb is just a new optional db or if it will also be the new default |
23:54 |
pgimeno |
do you mean zstd? it's just a different compression scheme, the db does not change, just the compressor used to pack the data |
23:54 |
MTDiscord |
<Warr1024> Could be annoying to have your server down for a while to run a conversion tool, but that sounds like the absolute worst possible case for a compression format change... |
23:55 |
Wuzzy |
oh... |
23:55 |
pgimeno |
@Warr1024 that's not necessary, unless you absolutely need the PR because your disk is almost full or something like that |
23:56 |
Wuzzy |
wait, so if i understand correctly, one this PR is merged, whenever i load a world, there is no way back? |
23:56 |
pgimeno |
that's right, as soon as one block is written, that block is not readable by an older version |
23:56 |
Wuzzy |
but isn't that already usually the case anyway? |
23:56 |
MTDiscord |
<Warr1024> I haven't read the PR, but there is ALWAYS a way back, it's just not necessarily painless. |
23:57 |
pgimeno |
in major versions, yes it's usually the case |
23:57 |
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23:58 |
Wuzzy |
btw, tested any of the 3 prs? |
23:58 |
pgimeno |
nope |
23:58 |
Wuzzy |
mesh degrotate would be really great, i believe the main reason it was not merged was because of the number change |
23:59 |
Wuzzy |
i wonder, who uses degrotate now? i know i havent used it in my games so far... hehe |