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IRC log for #minetest-dev, 2021-03-26

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18 more elements. Show/hide.
12:34 andrew Hi. Are there simple guide into mob programming?
12:34 rubenwardy modding questions should go to #minetest
12:34 andrew Oh thx, didn't see the topic carefully
7 more elements. Show/hide.
15:12 sfan5 vcpkg/cmake/visual studio must the worst combination of garbage software I have ever worked with
2 more elements. Show/hide.
15:52 sfan5 ~tell v-rob Irrlicht can now be successfully built (and used) with MSVC, only the Release configuration though
15:52 ShadowBot sfan5: O.K.
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19:46 sfan5 any comments on #7840?
19:46 ShadowBot https://github.com/minetest/minetest/issues/7840 -- Degrotate support for mesh nodes by numberZero
19:47 sfan5 also merging #11090, #11113 in 10m
19:47 ShadowBot https://github.com/minetest/minetest/issues/11090 -- [NO SQUASH] Drop irrUString from MT, it's owned by irrlicht now by nerzhul
19:47 ShadowBot https://github.com/minetest/minetest/issues/11113 -- Translate chatcommand delay message and replace minetest with core by HybridDog
20:04 appguru sfan5: just merge it already
20:06 sfan5 I plan to, someday
20:07 nerzhul thanks sfan5 for the merge
2 more elements. Show/hide.
22:10 sfan5 pushing http://sprunge.us/cnPTPX?diff in a few mins
22:12 sfan5 plus changes to fix the gitlab pipeline
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23:44 pgimeno I think #7840, #11110 and #10788 are good candidates for 6.0... maybe it's time to start thinking about it?
23:44 ShadowBot https://github.com/minetest/minetest/issues/7840 -- Degrotate support for mesh nodes by numberZero
23:44 ShadowBot https://github.com/minetest/minetest/issues/11110 -- Fix number of tool uses being off by 1..32767 by Wuzzy2
23:44 ShadowBot https://github.com/minetest/minetest/issues/10788 -- Add zstd support. by lhofhansl
23:47 Wuzzy the sad thing about 7840 is that while i think the new number scheme is much better, it is sadly a breaking change
23:48 pgimeno I have the same feeling
23:48 Wuzzy wait, why is 11110 only for 6.0? how is that breaking?
23:48 Wuzzy unless your mod depends on a bug, then i guess its your fault. ?
23:49 Wuzzy who uses degrotate btw?
23:49 pgimeno it may break existing workflows, like the amount of tools given in order to break through a wall, idk exactly
23:50 Wuzzy well the intended behavior is documented exactly, so i think its justified
23:50 Wuzzy letting this fairly complex PR rot all the way until 6.0 seems a little extreme IMO
23:51 MTDiscord <josiah_wi> Wow Irrlicht's CMake uses an ancient version.
23:51 Wuzzy and 10788. author claims the change is backwards compatible, so thats also not breaking, isn't it?
23:52 pgimeno I'm not too sure about that one, loss of forwards compatibility makes me nervous
23:53 Wuzzy yeah db changes are always a bit scary ?
23:53 Wuzzy i dont really understand if the zsdb is just a new optional db or if it will also be the new default
23:54 pgimeno do you mean zstd? it's just a different compression scheme, the db does not change, just the compressor used to pack the data
23:54 MTDiscord <Warr1024> Could be annoying to have your server down for a while to run a conversion tool, but that sounds like the absolute worst possible case for a compression format change...
23:55 Wuzzy oh...
23:55 pgimeno @Warr1024 that's not necessary, unless you absolutely need the PR because your disk is almost full or something like that
23:56 Wuzzy wait, so if i understand correctly, one this PR is merged, whenever i load a world, there is no way back?
23:56 pgimeno that's right, as soon as one block is written, that block is not readable by an older version
23:56 Wuzzy but isn't that already usually the case anyway?
23:56 MTDiscord <Warr1024> I haven't read the PR, but there is ALWAYS a way back, it's just not necessarily painless.
23:57 pgimeno in major versions, yes it's usually the case
23:57 hlqkj joined #minetest-dev
23:58 Wuzzy btw, tested any of the 3 prs?
23:58 pgimeno nope
23:58 Wuzzy mesh degrotate would be really great, i believe the main reason it was not merged was because of the number change
23:59 Wuzzy i wonder, who uses degrotate now? i know i havent used it in my games so far... hehe

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