Time Nick Message 02:19 pgimeno kind of reminds me of this image that Wuzzy posted two years ago https://sun1-17.userapi.com/c847217/v847217230/1d9674/c8OwS23F5II.jpg 02:23 ronoaldo Lol 05:05 MTDiscord Is there any other engine dev out there interested in bringing the ability to play midi with soundfonts into minetest? I think it's a good way to allow more music without media bloat. For example, the default musecore soundfont can be about 3-4MB compressed in the sf3 format (still testing), and midi files are often in the size of KB. If we included a soundfont with the minetest engine download, this would provide a lot of 05:05 MTDiscord flexibility for music creation. There's a single lgpl library that is made for this: libfluidsynth. It's already on all distributions, and is what musecore and lmms use on their backends. It has good driver support, and can render directly to files, so as a user receives media, they could pre-render the music to cache, thus cutting down on cpu load for playback, though from what I understand it's not killer. 07:21 sofar it's lgpl-2.1 so license is compatble enough 09:12 rubenwardy #3878 09:12 ShadowBot https://github.com/minetest/minetest/issues/3878 -- Tracker music support 10:53 kb1000 What? Github artifac"> GitHub artifacts _are_ public. You just need to be signed in, which is not the case for GitLab 10:53 MTDiscord concern what is that message format 11:28 metalune HEyho broskise 11:28 metalune I'm on debian 10 server but I wanna host a 5.3.0 server 11:28 metalune where can I download a binary or deb or whatever 11:30 MTDiscord Build 11:30 sfan5 this channel is for development, user questions go to #minetest 11:30 sfan5 to answer it: the backports repo (buster-backports) has 5.3.0 11:31 metalune ;-; 11:31 metalune here it goes 11:35 metalune odd 11:35 metalune I added the buster-backports repo and it didn't update mintetest-server 11:41 rubenwardy if you need to sign in it's not public 12:29 MTDiscord Thanks for the pointing to 3878, I'm not surprised people are like "I like .mod" because the music style of mod music must be in the vain of minetest. That said, midi +soundfont can recreate the exact same sounds as .mod. The issue with .mod is it requires a lot of hardware support, while midi can be rendered to file/ram and it can be streamed, allowing us to do stuff like pre-render to .wav at load time, or to have new lua 12:29 MTDiscord api functions letting players create sounds/music on the fly. All that said, I'll have to research what kind of stuff must be done to bring in that support. Cause it's one thing to include the library, it's another to support it correctly in the engine. 12:30 sfan5 by "a lot of hardware support" you mean that the mod format isn't well defined? 12:39 celeron55 in theory the tracker formats are functionally the same as midi+soundfont, so what can be done is up to the nuances of the format and capabilities of libraries 18:14 Krock will push https://krock-works.uk.to/u/patches/0001-Server-GotBlocks-Lock-clients-to-avoid-multithreadin.patch in 15 minutes 18:14 Krock should fix #10374 18:14 ShadowBot https://github.com/minetest/minetest/issues/10374 -- Segfault in network packet handler 18:29 Krock pushing 19:27 sfan5 merging #10879 in 10m 19:27 ShadowBot https://github.com/minetest/minetest/issues/10879 -- [NO SQUASH] Fix narrow/wide and UTF-16 mess by sfan5 19:36 sfan5 +5 minutes 19:50 sfan5 merging #10869, #10896 in 5m 19:50 ShadowBot https://github.com/minetest/minetest/issues/10869 -- Fix list spacing and size (again) by v-rob 19:50 ShadowBot https://github.com/minetest/minetest/issues/10896 -- Fix memory leak detected by address sanitizer by Adriankhl