Time Nick Message 10:25 sfan5 maybe mtg should just reject image compression PRs 10:25 sfan5 everytime there's the same discussion and ensuring and is not modified in a way that is incorrect 10:27 rubenwardy the compression be be done usinga script in a util folder which remains the same 10:31 sfan5 sometimes people find new utilities that do even more compression, but for that I'd prefer if they told us how to do it instead of preparing a PR 10:32 rubenwardy yeah 10:35 MTDiscord @exe_virus 10:43 sfan5 merging game#2789 in 5m 10:43 ShadowBot https://github.com/minetest/minetest_game/issues/2789 -- Beds: Preserve player physics by appgurueu 12:25 MTDiscord Huh, why reject the compression PR have we had any complaints or something? 12:26 MTDiscord I literally walked around eggshells for it. And it's a solid ~100KB for nearly every server saved 12:43 MTDiscord On an unrelated note, sfan5 or whatever core dev makes the call, let me know if you want me to revert mtg2807 to use the old door values or the new ones. 16:19 rubenwardy TMPFolder seems to be undocumented and only ever used on Android - is this the case? 16:25 rubenwardy introduced in https://github.com/minetest/minetest/pull/1241 16:25 rubenwardy android support was added 3 days later, so I suspect this leaked from there 16:26 sfan5 yeah looks like it 16:27 rubenwardy TMPFolder should either apply to all platforms, or it should be removed and the ANDROID ifdef use its value directly 16:33 rubenwardy #10892 16:33 ShadowBot https://github.com/minetest/minetest/issues/10892 -- Use consistent temp folder path by rubenwardy 21:35 sfan5 will push a revert for game#2804 in 10m 21:35 ShadowBot https://github.com/minetest/minetest_game/issues/2804 -- Correct door model dimensions by An0n3m0us 21:53 sfan5 merging #10886 in 5m 21:53 ShadowBot https://github.com/minetest/minetest/issues/10886 -- Revise dynamic_add_media API to better accomodate future changes by sfan5 21:54 sfan5 and game#2789 too 21:54 ShadowBot https://github.com/minetest/minetest_game/issues/2789 -- Beds: Preserve player physics by appgurueu 22:03 rubenwardy nice branch name 22:04 sfan5 I also had asdfghjkl2 22:05 sfan5 wonder if git does unicode branch names... 22:07 rubenwardy oh no 22:07 rubenwardy I wonder how well ContentDB handles unicode, I've never tried that 22:07 rubenwardy saying because I have a few fields where branch names are entered 22:13 rubenwardy also https://rwdy.uk/AeYcc.png 22:14 sfan5 I was more thinking of 22:14 sfan5 $ git checkout -b öäü 22:14 sfan5 Switched to a new branch 'öäü' 22:14 rubenwardy that's slightly more sane 22:59 ronoaldo I would take an unicode branch name... like when you are fixing shit, you add branch name as poop emoji.