Time Nick Message 03:25 MTDiscord What defines a good modding base? Most games are trying to be something other than MTG. Which is why they aren't moddable in the same way MTG is 03:27 MTDiscord Nodecore has a few mods. And in the cosmetic area it's very moddable 08:52 Zughy[m]1 I don't everything has to be a modding base 08:54 Zughy[m]1 MT needs solid games, not modding bases. I also think a good game can be easily modded if someone has enough creativity 08:54 Zughy[m]1 * I don't think everything has to be a modding base 14:20 sfan5 hmm with the thing I'm doing it'd be possible to introduce a weird form of compatibility 14:20 sfan5 would it be okay if the old mod + old server + new client combo works but old mod + new server + new client does not? 14:21 sfan5 MT's compatibility guarantee really needs to be better defined 15:45 Krock ouch. Settings::updateConfigObject segfaults on exit 17:33 sfan5 someone has added 26 empty new translations to MT's weblate 17:33 sfan5 wtf 17:33 rubenwardy yeah, I've just been spammed by that 17:34 MTDiscord New airsword language? 17:35 Krock airsword sadly does not support translations yet 17:44 MTDiscord Was testing #10819 and noticed a very very slight shake when standing on top of MTG doors 17:44 ShadowBot https://github.com/minetest/minetest/issues/10819 -- [DONT SQUASH] Rework use_texture_alpha by sfan5 17:44 sfan5 now that's something I can reliably say is not my fault 17:45 MTDiscord Ye, your PR seems to work except for one case I need to test 17:59 MTDiscord The one case was a false alarm, now for devtest... 18:34 specing Fleckenstein: do you / cora / emilia have some chat channel where you coordinate? 18:35 Krock specing: /query Fleckenstein works well if you need a place to chat to each other 18:35 specing yes, sorry 18:38 MTDiscord there is a discord 18:40 Fleckenstein me / cora / emilia coordinating? 18:40 Fleckenstein yes there is indeed something like that 18:40 Fleckenstein its Clamity Elders 18:40 sfan5 @L​one_Wolf did you happen to test mcl2 or any other features with my PR? 18:40 Fleckenstein (aka Adult Furry Dating Group) 18:40 MTDiscord "Clamity Elders" is just oneplustwo bullying central 18:41 Fleckenstein i am pretty sure its you freaking out because we know you are a furry 18:41 Krock could you please move this discussion elsewhere? 18:42 Fleckenstein Ok. One last thing: did you mean a link to the Dragonfire Discord? https://discord.gg/kab99uu 18:43 Krock will test the alpha texture PR tomorrow. I think NodeCore would be an interesting case to test 18:48 specing Fleckenstein: Sounds fun :D I was hoping it wasn't discord, since WS client is not on github and I dislike proprietary software. 18:49 MTDiscord I wandered around my MTG/devtest worlds where I've got a bunch of random nodes everywhere 19:06 MTDiscord I also went and placed all transparency related nodes I could find 20:23 rubenwardy #10836 20:23 ShadowBot https://github.com/minetest/minetest/issues/10836 -- Fix Android support in bump_version.sh by rubenwardy 20:25 rubenwardy will merge in 10 20:26 rubenwardy also, reminder: https://github.com/minetest/minetest/milestone/17 20:48 rubenwardy sfan5: regarding #10602, do you remember the crashes this fixes? 20:48 ShadowBot https://github.com/minetest/minetest/issues/10602 -- ObjectRef: fix some v3f checks by Zughy 21:02 Krock will need to test whether #10555 can be fixed with the Settings structure cleanup 21:02 ShadowBot https://github.com/minetest/minetest/issues/10555 -- Mapgen settings in a game's minetest.conf get ignored 21:15 sfan5 rubenwardy: e.g. :set_bone() not working 21:15 rubenwardy Ok, I think that's a bit weird 21:15 sfan5 that call should be eqv. to :set_none("", {x=0, y=0, z=0}, {x=0, y=0, z=0}) 21:15 sfan5 well thats the first I saw 21:15 sfan5 just merge it 21:17 rubenwardy well, if you think allowing no parameters for set_bone_pos and set_eye_offset is required, then I'm fine with it 21:18 rubenwardy s/think/know that/ s/required/required for backwards compat/ 21:59 rubenwardy Ok, I can't build for Android because I've run out of storage 21:59 rubenwardy that's a surprise 22:00 rubenwardy woah, I had 80GB in my wastebasket 22:15 rubenwardy I propose starting a feature freeze next week, to release in February 22:21 rubenwardy merging #10833 in 10 22:21 ShadowBot https://github.com/minetest/minetest/issues/10833 -- Android: Update Gradle, NDK, Build Tools, and SQLite version by srifqi 22:23 rubenwardy also #10779 22:23 ShadowBot https://github.com/minetest/minetest/issues/10779 -- Local tab: rename 'Configure' to 'World Mods' by Zughy 22:33 rubenwardy Krock: did you want to review #10085 ? ;) 22:34 ShadowBot https://github.com/minetest/minetest/issues/10085 -- Use JSON for favorites, move server list code to Lua by rubenwardy 22:34 rubenwardy Oh god, I got that message in a notification and panicked because I thought I merged it accidentally ^ 23:16 Zughy[m]1 sfan5 so even the set_eye_offset is fine? As there is a review about that too. Always about #10602 23:16 ShadowBot https://github.com/minetest/minetest/issues/10602 -- ObjectRef: fix some v3f checks by Zughy 23:34 sfan5 yes just leave it 23:43 sfan5 merging #10737, #10832 in 5m 23:43 ShadowBot https://github.com/minetest/minetest/issues/10737 -- Can use "liquid" and "flowingliquid" drawtypes even if liquidtype="none" by Wuzzy2 23:43 ShadowBot https://github.com/minetest/minetest/issues/10832 -- Improve --version output to include Lua(JIT) version by sfan5 23:44 MTDiscord Yesssss 23:48 MTDiscord Could I grab a quick review for https://github.com/minetest/minetest/pull/9441? I can do a review or two in exchange