Time Nick Message 17:51 kilbith the inventory key should be binded to [Tab] by default like in Skyrim 17:52 kilbith we should never move the left hand away from WASD to press this key 17:52 kilbith whoever set it to [I] is stupid 18:12 MTDiscord That's rude, but i think that E could be a better choice than tab. 18:13 Krock (I)nventory. Why not two keys? 18:15 MTDiscord Sounds pretty pointless 18:15 MTDiscord Still, it's up to the user. There's key configuration for a reason. 18:15 kilbith [E] is special action already 18:16 kilbith btw I've been trying the most popular subgames on CDB and I realized that none of them but MTG are offering a good base for modding 18:16 kilbith they all suck unanimously (MCL2 to lesser degree) and their common denominators are absolutely terrible sounds and poor gameplay decisions 18:17 kilbith in light of all this, I preconize that MTG is forked off by a team of established developers 18:17 kilbith and by etablished developers I mean: no snotty teenagers, no FLOSS aficionado who has no idea what actually works in the gaming industry; ideally people who made *mainstream* mods AND are/were professional developers 18:30 MTDiscord i feel offended 18:41 numzero from all that flame I do agree that [Tab] is a better choice, using [I] for inventory is much like using [L] for left and [R] for right 18:42 numzero on MTG, kilbith, do you mean Multicraft? I was told your work there now 18:42 Krock where R on QWERTY keyboards is ironically on the left and L on the right 18:43 Zughy[m]1 When I played Minecraft, I used to have the inventory on Maiusc, sneak on Ctrl and, well, Tab was the key to see online players. MT could implement it too, doing /status every time is not handy at all 18:43 kilbith numzero, no I don't but you do, right? 18:43 kilbith I meant MineClone2 18:45 kilbith I was surprised how seemingly smart people can actually make sucky games... 18:46 kilbith having the brain power is a thing, having a vision is another 18:46 numzero making a good game is hard 18:47 Zughy[m]1 A videogame is a mix of different arts and skills: planning, coding, music, story (sometimes), graphic. It's way harder than writing a book 18:48 Zughy[m]1 that's why even with tons of free game assets a lot of people can't make a great videogame: they have to learn how to combine them, how to create a harmony and convey what they want to. That's very very hard 18:51 kilbith so far the only decent games I've seen were: CTF, ITB, VoXus and MiBi. Common denominator? All made by professional developers. 18:59 numzero kilbith: so what is the team that forked MTG? 18:59 kilbith none 19:00 MTDiscord lol 19:00 kilbith but ideally I'd embark hecks and SorceryKid with me to form a dream team developers 19:01 MTDiscord SK is probably interested (isn't JT based on MTG?), but hecks most likely wants to focus on MiBi... 19:02 numzero um... what you said earlier sounds like that happened already 19:02 MTDiscord yeah 19:08 sfan5 forming a dream team from very opinionated people is a weird idea 19:18 MTDiscord count me in 19:23 numzero sfan5: is it? 20:17 twoelk opinoneted people working together? might be a challenge indeed, although if they decide to run in the same direction, sigh, that would be nice, if not a dream