Time Nick Message 01:37 sfan5 #10819 01:37 sfan5 phew 01:37 ShadowBot https://github.com/minetest/minetest/issues/10819 -- Rework use_texture_alpha by sfan5 05:20 MTDiscord Just curiously, why is inventory serialization so verbose? It seems that it could easily be reduced to a single identifier byte for List/Item/Empty/EndInventory, etc., followed by string16s and binary integers as needed. Is it just too minor to warrant a version update? 06:12 ryzenda Which cpp file handles placing/drawing the individual node blocks for a map/scheme? 06:12 ryzenda or which file/function 11:44 sfan5 @T​echy5 legacy reasons, this could've been replaced with version 5 but nobody bothered, there's many things like that 11:44 sfan5 ryzenda: client/mapblock_mesh.cpp 12:37 Krock inventory serialization must be backwards-compatible to ensure player database compatiblity 13:25 MTDiscord would it not be possible to provide a one time upgrade script? 13:26 MTDiscord or it can convert the old form into the new form as and when it "sees" it 13:26 MTDiscord and be able to interpret both, but prefer the newer form? 13:31 Krock if even, it would likely be incremental (load from old format, save to new format) 13:33 MTDiscord but again, it is very much possible 22:21 lhofhansl Any more input on #10788 ? 22:21 ShadowBot https://github.com/minetest/minetest/issues/10788 -- Add zstd support. by lhofhansl 22:34 sfan5 I wanted to look at it but haven't had time yet