Time Nick Message 03:12 lhofhansl I have had MT setup with a MAP_BLOCKSIZE of 32 now, and I do not see any detriments. Even when I measure the time for mapgen, etc, it is, within a few percent, the same. And FPS on the client is much better. And since we have the separate mesh generator thread on the client I even have not observed any major stutters. 03:13 lhofhansl Why do we think that lower MAP_BLOCKSIZE is better for low-end machines? The aggregate work in the same, right, just the unit of generation, exchange, and rendering is different. 09:33 Krock @L​one_Wolf : I cannot reproduce #10675 using your code. Which actions are performed twice? I don't use either mod, thus it's kinda difficult to figure out what exactly doesn't work as expected 09:33 ShadowBot https://github.com/minetest/minetest/issues/10675 -- #7924 causes unwanted rightclicking in certain situations 09:34 Krock !tell lhofhansl How about sequential mapblock updates? What if there's a mesecon circuit that updates the mapblock data each second? There's also a problem with the inventory serialization which is very slow for large itemstacks (with metadata) 09:34 ShadowBot Krock: O.K. 16:27 Krock #10661 is now ready for review 16:27 ShadowBot https://github.com/minetest/minetest/issues/10661 -- [MANUAL SQUASH] Settings: Proper priority hierarchy by SmallJoker 16:33 Krock will merge trivial game#2785 in 10 minutes 16:33 ShadowBot https://github.com/minetest/minetest_game/issues/2785 -- Fix minor bug in german translation. Fixes #2784 by randomMesh 16:42 Krock merging.... 16:48 Krock Q: should FontEngine continue to use m_settings, or shall I replace everything with g_settings? It's currently the same anyway 16:49 sfan5 i dont see a reason fontengine needs its own settings 16:49 Krock maybe the idea was to contruct a new object when joining a game, so that game settings can be applied 16:49 Krock but that's only an assumption 16:57 Krock now the total line difference is +1. amazing. 17:05 MTDiscord @Krock 'fixed' https://github.com/minetest/minetest/issues/10675#issuecomment-735424737 17:05 MTDiscord You should now see a 'REMOVED' chat message every time you spawn the entity 17:19 Krock trying 17:21 Krock on_secondary_use and on_rightclick is called at the same time 17:21 Krock I see 17:37 Krock also happens with key presses 17:39 Krock probably due to the reset functions at the end 17:44 Krock the key event outlasts multiple frames until it's marked as handled 17:52 Krock hhaha. fixing that causes the same problem when rightclicking the entitiy 17:52 Krock same but reversed 18:01 Krock but it works properly in other situations 18:01 Krock like changing fast move 18:16 Krock actually that seems to be expected 18:17 Krock if (m_script->item_OnSecondaryUse( .... pointed_object->rightClick(playersao); 18:21 Krock @L​one_Wolf: Does this fix your issue ? https://krock-works.uk.to/u/patches/0001-Input-Fix-on_rightclick-called-when-placing-into-air.patch 18:21 Krock another option would be to replace wasKeyPressed a few lines above with wasKeyDown, which marks the key as handled 18:27 MTDiscord @Lone_Wolf ☝️