Time Nick Message 16:59 lhofhansl Planning to merge #10616 soon. 16:59 ShadowBot https://github.com/minetest/minetest/issues/10616 -- Increase default emerge queue limits and limit enqueue requests for active blocks. by lhofhansl 18:06 Krock will merge #10478 and #10622 in 10 minutes 18:06 ShadowBot https://github.com/minetest/minetest/issues/10478 -- PlayerSAO: Run on_player_hpchange raw change values by SmallJoker 18:06 ShadowBot https://github.com/minetest/minetest/issues/10622 -- Revert "Replace MyEventReceiver KeyList with std::unordered_set" by SmallJoker 18:15 Krock merging 18:26 sfan5 can I have a review for #10623 18:27 ShadowBot https://github.com/minetest/minetest/issues/10623 -- I did some bugfixes by sfan5 18:27 Krock testing 19:44 sfan5 merging #10586, #10623 in 10m 19:44 ShadowBot https://github.com/minetest/minetest/issues/10586 -- Fix warnings about an unused variables and implicit conversion. by red-001 19:44 ShadowBot https://github.com/minetest/minetest/issues/10623 -- I did some bugfixes by sfan5 20:05 sfan5 oops 23:18 zughy[m] is it possible that, when a server lags a bit, it fails to receive some keys a player pressed/released? 23:21 sfan5 how are you checking 23:35 zughy[m] https://github.com/mt-mods/controls 23:36 sfan5 globalstep it is 23:37 sfan5 I don't think it's server lag but rather network unrealibility 23:37 sfan5 the client sends movement packets (incl. pressed keys) at certain intervals, if one gets lost and the key is already released by the next the server will never know