Time  Nick         Message
09:15 zughy[m]     what's the difference between PlayerSAO and RemotePlayer?
09:16 sfan5        one is an activeobject, the other is not
09:17 sfan5        but that probably not the answer you want
09:21 zughy[m]     ok, I'll rephrase: what's the difference between Player.h and ActiveObject.h? Is the latter a representation of the former?
09:25 sfan5        RemotePlayer stores various data for player (e.g. the inventory), the PlayerSAO is the object in the world belonging to a player
09:25 sfan5        haha nevermind the matrix bridge is going down again
09:34 nerzhul_     PlayerSAO is the player object in the world
09:34 nerzhul_     RemotePlayer is more the player session on the server
10:48 sfan5        <sfan5> RemotePlayer stores various data for player (e.g. the inventory), the PlayerSAO is the object in the world belonging to a player
10:48 sfan5        ^ zughy[m] in case you didn't see
11:57 zughy[m]     yep, rip the bridge. Ty btw
13:56 skyliner_369 is there any documentation on register tool?
14:05 skyliner_369 yes but *very* incomplete... hmm...
14:57 skyliner_369 I've been staring at the register tool trying to figure out how the numbers in, for instance, cracky, turn to how much durability a tool has... the forums have the uses of a tool but not how register tool calculates into tool durability and the dev wiki is, well, its article is basically empty.
21:09 paramat      skyliner_369 'is there any documentation on register tool?': modding discussion is not allowed in this channel
21:11 paramat      merging trivial #10493 as announced 48hrs ago. will merge trivial and concept-approved game#2753 in 15mins
21:11 pgimeno      https://github.com/minetest/minetest/pull/10493 -- Devtest: Automatically enable zoom capability by paramat
21:11 ShadowBot    paramat: Error: That URL appears to have no HTML title within the first 4KB.
21:11 ShadowBot    paramat: Error: That URL appears to have no HTML title within the first 4KB.
21:11 pgimeno      https://github.com/minetest/minetest_game/pull/2753 -- Do not apply waving shader to bush leaves by paramat
21:13 sfan5        skyliner_369: does this not answer your question? https://github.com/minetest/minetest/blob/c7aa92aaed27ad8e10af7463b154b5b580c86da5/doc/lua_api.txt#L1835-L1845
21:13 sfan5        if not, search the source code for getDigParams and look at the function code