Time Nick Message 01:16 lhofhansl Any point in pursuing #10426? 01:16 ShadowBot https://github.com/minetest/minetest/issues/10426 -- Handle world mods in the config dialog. by lhofhansl 01:17 lhofhansl This one handles mods placed into an optional .../worlds//worldmods folder correctly in the UI. 01:36 jas_ would it allow to ship worlds (maps) as standalone, self-contained packages? 01:37 rubenwardy Yes, they can contain mods and games 03:13 lhofhansl rubenwardy: Well... On Git folks expressed the notion that a "game" folder inside a world is not a good idea (and that instead of supporting in the UI we should remove the feature instead). So now I am just supporting worldmods. See: Discussion on #10422 03:13 ShadowBot https://github.com/minetest/minetest/issues/10422 -- Mods for in-world-games are not displayed correctly in the Configuration tab 18:08 paramat merging #8980 #9242 18:08 ShadowBot https://github.com/minetest/minetest/issues/8980 -- Add a short_description to be used by mods by Desour 18:08 ShadowBot https://github.com/minetest/minetest/issues/9242 -- Add bumpmapping and parallax occlusion testing nodes to the devtest game by HybridDog 18:22 paramat any input on what to do here? https://github.com/minetest/minetest_game/pull/2745#pullrequestreview-500748514 . fix in engine (seems unlikely anytime soon) or add temporary mod workaround? 18:56 lhofhansl Skimmed both issues, looks good :) 18:56 lhofhansl I'm in fact keen on getting the bump mapping testing nodes, so I can test this all more easily. 18:59 lhofhansl On the discussion on 2745. I suppose it is the engine's responsibility to handle these kinds of optimizations, but mods should do some diligence here as well (see my fix on the NSSM mod a while ago that would flood the server with node changes on unchanged nodes)... 19:00 lhofhansl And the engine does not have this optimization, yet, so let's have the mods be somewhat smart - at least for now. 19:01 lhofhansl (Paramat left the channel, but I hope you read in the history)