Time Nick Message 13:58 rubenwardy Marked all action needed/WIP PRs that haven't been updated in a month as Possible Close 15:39 paramat yes good idea. reducing the time limit for neglected PRs will help 'poke' the authors into action, a 6 month time limit was too long 15:40 paramat merging game#2718 15:40 ShadowBot https://github.com/minetest/minetest_game/issues/2718 -- Add icons for invisible nodes by Wuzzy2 15:52 paramat i suggest a maximum 3 month time limit for everything: neglected PRs, unsupported feature requests 19:38 Zughy Hey there, sorry to bother. I was wondering if other core devs could share their perspective as v-rob and ruben did, when you're free of course: https://forum.minetest.net/viewtopic.php?f=3&t=25417 19:40 sfan5 there's not much to be said IMO 19:40 sfan5 yes there's an issue but no there's no easy fix 19:41 sfan5 regarding a concrete roadmap: maybe that'd be good but I don't know how well it'd work 19:41 Jordach maybe change the reviewing process for something less overtly restrictive 19:44 Jordach i only submit PRs for features for something i'm trying to develop 19:46 rubenwardy I think the issue is more in allocation of time than the review process. A review process of "Check out the code, test it locally, inspect the code, comment" is solid 19:51 Zughy sfan5, I was referring to the part about how you core devs feel about it, not about the existence of the issue 19:53 sfan5 how am I supposed to "feel" about criticism? 19:54 Zughy aaaa, not about what I said, about all the PRs, your expectations etc 19:55 sfan5 .. 19:56 sfan5 is "Minetest could be a lot better if the issues with development were sorted out and I had more time+motivation to work on features I care about" more like it? 20:00 Krock TL;DR 22:35 MTDiscord Can you not use a mod's texture folder to override textures anymore? 22:36 MTDiscord Works in 5.3 but not 5.4 22:37 MTDiscord I'm using this mod with CTF https://github.com/MT-CTF/seasonal_halloween/tree/master/texture_changes 22:37 Jordach holy hell there's an attachment bug that's sneakier than you think 22:37 Jordach it involves EUJOR_CONTROL again 22:38 Jordach set_bone_position properly sets armatures into local positioning based on updating their skeleton proper 22:38 Jordach while set_attach rotating and positioning are globals 22:38 Jordach and does not properly invoke EUJOR_CONTROL 22:41 Jordach and while my PR fixes children visibility, it doesn't reset armatures proper 23:58 MTDiscord Found the cause of my issue https://github.com/minetest/minetest/pull/9065