Time Nick Message 02:33 jonadab You can change the GUI while it's open; what you absolutely positively must not do ever, though, is change the GUI layout while the GUI is open, in response to which GUI element the mouse is pointing at. 02:33 jonadab Changing the GUI in response to other events, is ok. 02:34 jonadab Well, it *can* be ok, depending on circumstances. 02:34 MTDiscord inb4 clickjacking mod for MT 02:34 jonadab Heh. 13:20 pyrollo Will merge #10129 (lua_api.txt update) in 14mn34s 13:20 ShadowBot https://github.com/minetest/minetest/issues/10129 -- lua_api.txt: author, release and title fields when downloading from ContentDB by Zughy 13:39 rubenwardy pyrollo: ping 13:39 rubenwardy also, merging #10075 13:39 ShadowBot https://github.com/minetest/minetest/issues/10075 -- Clean up server-side translations, remove global variable by rubenwardy 13:39 rubenwardy in 10 13:47 pyrollo Oh dear! Oh dear! I shall be too late! 13:51 pyrollo I appreciate your ability to reduce scope of vars, enums, and so on, 13:52 pyrollo I always do mimetism, this is a good way to learn, but it makes me get bad habits too. 13:53 rubenwardy huh? did you implement server-side translations? 13:53 pyrollo If I remember correcly, yes :) 13:53 rubenwardy ah 13:55 pyrollo Yes, it was #9733 13:55 ShadowBot https://github.com/minetest/minetest/issues/9733 -- Add server side translations capability by EvidenceBKidscode 13:56 pyrollo I didn't make any effort to get it better, just reproduced client side stuff (old) style 21:11 appguru Please take a look at #10405 21:11 ShadowBot https://github.com/minetest/minetest/issues/10405 -- Fix short 180 degree rotation when using set_bone_position by appgurueu 21:24 pgimeno these symptoms look a lot like a problem I reported quite some time ago. Initially I thought it was something wrong with my patch here: https://notabug.org/pgimeno/minetest/pulls/5 (the one I mention in the first paragraph about switching arms) 21:24 pgimeno I'll check when I can 21:25 pgimeno sorry, first paragraph of second comment 21:26 pgimeno oh, he just left 21:56 pgimeno why is the "Node highlighting" setting in Graphics>In-Game>Basic and "Show Entity Selection Boxes" in Graphics>In-Game>Advanced? that sounds inconsistent, I expected both to be together 21:57 pgimeno alas, appguru's patch does not fix the issue even though it looks quite similar 21:59 pgimeno we still don't have a copy of Irrlicht in our source tree, right? 22:01 pgimeno because that problem looks soooo much like a consequence of doing some calculation in Eulers 22:01 sfan5 we don't no 22:02 sfan5 but there's a fork at https://github.com/minetest/irrlicht which might become used when ready/necessary 22:02 sfan5 (used = we'd build minetest with it) 22:03 pgimeno as in, it would become a submodule? 22:04 pgimeno that'd be promising 23:36 pgimeno yeah, the Irrlicht bu is exactly that. IBoneSceneNode derives from ISceneNode, not from IDummyTransformationSceneNode. That means it operates in Eulers, not in matrix form, and Eulers have these kinds of problems. 23:36 pgimeno that's not easily fixable, unfortunately 23:37 pgimeno bu -> bug