Time Nick Message 06:27 arthureroberer yes 15:53 Sokomine was something serious changed in last versions? it seems startup and mapgen are much faster 15:56 Krock I don't remember any optimizations there 16:00 Sokomine strange. though it might be related to my experiments with lighting...either i get it proper lighted (with rather frequent crashes) and very slow or fast and mapgen griefing in villages not fixed or lighting not fixed 16:03 Jordach >calls get_spawn_level on an already generated co-ordinate 16:03 Jordach >Lua error 16:04 Jordach this didn't happen in 5.2 16:07 MTDiscord Use a raycast 16:11 MTDiscord Disgusting 16:12 MTDiscord Using mapgen info, that is disgusting 16:12 MTDiscord Sure, the raycast is slightly harder on performance 16:12 MTDiscord But it is better 16:38 MTDiscord I've heard a rumor about mapgen becoming more deterministic, but not one about it becoming more efficient. It's possible though that it's been improved in many ways. 19:46 pgimeno Sokomine: maybe related to recompiling in release mode? I remember you were using a debug build by mistake 22:06 Sokomine pgimeno: could be an aftereffect of that as well to some degree, yes. still..it feels much faster in the latest version