Time Nick Message 09:36 Sokomine oh? did i accidentally post my comment on github several times? there was some lag 09:55 Krock yes 11:01 Sokomine sorry for that. and thanks for your work on the serialization problem 11:11 sfan5 merging game#2599 in 10 minutes 11:11 ShadowBot https://github.com/minetest/minetest_game/issues/2599 -- Add different woods to mese posts by An0n3m0us 13:36 kilbith sfan5: can you take a look and see why does it fails on MinGW please? https://github.com/minetest/minetest/pull/10261/checks?check_run_id=990483740#step:4:1325 13:38 sfan5 hm 13:39 sfan5 I'm guessing windows has some legacy stuff that conflicts with naming something "far" (https://en.wikipedia.org/wiki/Far_pointer) 13:45 kilbith oof, that was it 13:45 kilbith and I salute your low-level knownledge 13:50 Krock https://docs.microsoft.com/en-us/cpp/cpp/keywords-cpp?view=vs-2019#microsoft-specific-c-keywords 13:50 Krock notinh here 13:51 Krock thanks MSVC for that one 14:05 pgimeno judging by this, it could perhaps be solved with: #ifdef far / #undef far / #endif: https://stackoverflow.com/questions/53158449/far-pointer-declaration-in-visual-studio#53159147 17:47 sfan5 https://old.reddit.com/r/Minetest/comments/iau92t/im_stuck_in_this_state_in_any_game_i_load_what/ 17:47 sfan5 I'm thinking preventing mods from directly setting the mapgen might be a good idea 17:48 sfan5 because in this case I assume some game set the mapgen to singlenode and this persists for new worls, thus stuff doesn't work without any clear indication why 17:49 rubenwardy with world-specific settings, minetest.setting:set should only ever set world settings 17:50 sfan5 ..which is what minetest.set_mapgen_setting does 17:53 rubenwardy I'm aware 17:53 sfan5 yeah my thought was kinda incomplete 17:54 sfan5 what I meant to say is that core.settings:set("mg_name", ...) could be deprecated in favor of core.set_mapgen_setting 17:57 Krock minetest.settings is not applied to the currently run new map 17:58 Krock map_meta.txt is generated prior mods are loaded for the world 17:58 Krock so the mod that changes the mapgen name to singlenode is faulty 17:59 Krock this is the correct way for mods to force mapgen settings: https://github.com/SmallJoker/lualandmg/blob/master/init.lua#L65 (does not affect minetest.conf) 18:07 Krock nevertheless this settings structure is awful 18:07 Krock still on my todo list