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IRC log for #minetest-dev, 2020-05-20

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18 more elements. Show/hide.
07:11 fruitsnack Hello, has there been any change to minetest.sound_fade()? It's still only possible to fade sounds out, not fade in?
17 more elements. Show/hide.
16:32 ANAND Our current PR template is messy :(
16:35 ANAND I'll reopen #8732. Hopefully we can arrive at a better result together, than the current template.
16:35 ShadowBot https://github.com/minetest/minetest/issues/8732 -- Attempt to improve GitHub Pull Request template by ClobberXD
4 more elements. Show/hide.
18:14 sfan5 pushing http://sprunge.us/ouZdtf?diff in 5 minutes
18:16 Krock why not both checks?
18:17 Krock nvm, it would be redundant
18:18 sfan5 a bit yes
18:18 sfan5 but in general I don't see a reason to do extra checks when you are only really insterested in whether tool_capabilities is != nullptr
18:31 Fixer joined #minetest-dev
18:43 Krock / 13/03/15: remove this function [...] maybe in 1 year
18:43 Krock yes sure
2 more elements. Show/hide.
19:09 Wuzzy Has anything related to biomes changed lately in MT?
19:17 NetherEran joined #minetest-dev
19:23 sfan5 https://github.com/minetest/minetest_game/commits/master/mods/default/mapgen.lua
19:23 sfan5 not really
3 more elements. Show/hide.
19:45 Krock in MT? The flag calculations changed a bit
6 more elements. Show/hide.
19:58 Krock EvergreenTree: please fix your connection
4 more elements. Show/hide.
20:15 paramat merging #9855
20:15 ShadowBot https://github.com/minetest/minetest/issues/9855 -- Allow more than 255 biomes by paramat
20:15 sfan5 while you're here: there are a few game PRs that could use attention (e.g. game#2675)
20:15 ShadowBot https://github.com/minetest/minetest_game/issues/2675 -- Implement searching for translated names in creative inventory by sfan5
20:16 paramat ok
20:18 paramat actually, for 9855 i will add documentation of max biomes to lua_api.txt, then merge. people are always asking what the maximum is
20:44 sfan5 merging #9894 in 5 minutes
20:44 ShadowBot https://github.com/minetest/minetest/issues/9894 -- Stop wasting memory on identical textures when texture filtering is disabled by sfan5
20:55 sfan5 oops that was more like 10
21:11 paramat merging #9855
21:11 ShadowBot https://github.com/minetest/minetest/issues/9855 -- Allow more than 255 biomes by paramat
2 more elements. Show/hide.
21:42 paramat merging #8053
21:42 ShadowBot https://github.com/minetest/minetest/issues/8053 -- Cache liquid alternative IDs by numberZero
21:45 paramat hm, sfan5 do you want 'co-authored by sfan5 ...' left in the commit message?
21:45 sfan5 nah remove it
2 more elements. Show/hide.
21:51 paramat ok, merging
21:58 Miner_48er joined #minetest-dev
22:00 sfan5 something I just noticed the digging particles of MTG's trapdoor are wrong (contain black areas) because the side textue contains large black areas
22:00 sfan5 those are never rendered since it's a nodebox, but they do show up in digging particles
22:00 Miner_48er joined #minetest-dev
22:01 sfan5 use_texture_alpha is also set to false which is technically incorrect though it has no effect (currently)
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