Time |
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07:10 |
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07:10 |
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07:11 |
fruitsnack |
Hello, has there been any change to minetest.sound_fade()? It's still only possible to fade sounds out, not fade in? |
07:30 |
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16:04 |
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16:32 |
ANAND |
Our current PR template is messy :( |
16:35 |
ANAND |
I'll reopen #8732. Hopefully we can arrive at a better result together, than the current template. |
16:35 |
ShadowBot |
https://github.com/minetest/minetest/issues/8732 -- Attempt to improve GitHub Pull Request template by ClobberXD |
16:36 |
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17:54 |
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18:08 |
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18:14 |
sfan5 |
pushing http://sprunge.us/ouZdtf?diff in 5 minutes |
18:16 |
Krock |
why not both checks? |
18:17 |
Krock |
nvm, it would be redundant |
18:18 |
sfan5 |
a bit yes |
18:18 |
sfan5 |
but in general I don't see a reason to do extra checks when you are only really insterested in whether tool_capabilities is != nullptr |
18:31 |
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18:43 |
Krock |
/ 13/03/15: remove this function [...] maybe in 1 year |
18:43 |
Krock |
yes sure |
18:43 |
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18:46 |
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19:09 |
Wuzzy |
Has anything related to biomes changed lately in MT? |
19:17 |
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19:23 |
sfan5 |
https://github.com/minetest/minetest_game/commits/master/mods/default/mapgen.lua |
19:23 |
sfan5 |
not really |
19:39 |
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19:43 |
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19:44 |
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19:45 |
Krock |
in MT? The flag calculations changed a bit |
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19:58 |
Krock |
EvergreenTree: please fix your connection |
20:00 |
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20:03 |
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20:14 |
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20:15 |
paramat |
merging #9855 |
20:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/9855 -- Allow more than 255 biomes by paramat |
20:15 |
sfan5 |
while you're here: there are a few game PRs that could use attention (e.g. game#2675) |
20:15 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2675 -- Implement searching for translated names in creative inventory by sfan5 |
20:16 |
paramat |
ok |
20:18 |
paramat |
actually, for 9855 i will add documentation of max biomes to lua_api.txt, then merge. people are always asking what the maximum is |
20:44 |
sfan5 |
merging #9894 in 5 minutes |
20:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/9894 -- Stop wasting memory on identical textures when texture filtering is disabled by sfan5 |
20:55 |
sfan5 |
oops that was more like 10 |
21:11 |
paramat |
merging #9855 |
21:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/9855 -- Allow more than 255 biomes by paramat |
21:16 |
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21:20 |
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21:42 |
paramat |
merging #8053 |
21:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/8053 -- Cache liquid alternative IDs by numberZero |
21:45 |
paramat |
hm, sfan5 do you want 'co-authored by sfan5 ...' left in the commit message? |
21:45 |
sfan5 |
nah remove it |
21:46 |
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21:48 |
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21:51 |
paramat |
ok, merging |
21:58 |
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22:00 |
sfan5 |
something I just noticed the digging particles of MTG's trapdoor are wrong (contain black areas) because the side textue contains large black areas |
22:00 |
sfan5 |
those are never rendered since it's a nodebox, but they do show up in digging particles |
22:00 |
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22:01 |
sfan5 |
use_texture_alpha is also set to false which is technically incorrect though it has no effect (currently) |
22:07 |
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22:55 |
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23:28 |
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