Time Nick Message 00:07 Wuzzy sfan5: so I tested the translation again. so. you're right, weblate is definitely uptodate now (sorry for being annoying). good 00:07 Wuzzy sfan5: but in the po/de/minetest.po file there are now 2 fuzzy strings 00:07 Wuzzy did you probably update them on weblate after you made the commit? 00:08 Wuzzy or do you plan to pull from weblate another time? 00:08 Wuzzy note the two fuzzy strings are already finished on weblate so german is really 100%, just not the .po file 07:37 Krock on weak graphics, disabling stars does gain a few FPS. Also using bitmap fonts improves speed - due to reduced complexity in drawing 07:38 Krock the font part however is only relevant when there's text on the screen 07:40 Krock the stars are always drawn, not just in the night 09:06 sfan5 Wuzzy: I updated themselves myself earlier yesterday and of course will translations be upated from Weblate before release, that's the entire point 09:06 sfan5 s/themselves/them/ 09:06 Wuzzy good 12:29 Calinou rubenwardy: try "undersampling = 4" in minetest.conf 12:30 Calinou this should decrease the GPU load significantly as it will render at a lower resolution 12:30 Calinou and of course, disable everything you can, even simple stuff such as fog 12:30 Calinou sfan5: I suppose we could have a minetest.conf setting for stars then 12:30 Calinou (or always disable them on GLES) 12:31 sfan5 maybe halving their count would already suffice? not a fan of disabling them entirely 13:01 sfan5 merging #9582 13:01 ShadowBot https://github.com/minetest/minetest/issues/9582 -- Fix hovercolor not working in global tag by pyrollo 15:02 sfan5 rubenwardy, Krock: when would you be here to do the release today? 15:02 rubenwardy yes 15:02 rubenwardy wait 15:02 rubenwardy anytime 15:03 rubenwardy (missed the when) 15:03 rubenwardy any time that is still today in the UK 15:08 Krock here as well 15:19 sfan5 I guess we can do it right now then 15:21 Krock what shall I do? 15:23 sfan5 don't think there's anything right now, I'll import the changes from weblate now 15:30 sfan5 ok, done 15:32 Krock so what's left is merging master into stable and tagging it 15:32 rubenwardy I'm just thinking over the credits - making it fair 15:32 Krock oh! right 15:32 rubenwardy and also merging credits 15:33 rubenwardy should the credit heuristic be a flat number of commits? I'm looking over the list, and it looks OK 15:33 rubenwardy there would be no changes for active contributors, and some changes in previous 15:33 rubenwardy hmm 15:34 rubenwardy bigger issue is not crediting translators 15:34 sfan5 game#2633 in this release, yes or no? 15:34 ShadowBot https://github.com/minetest/minetest_game/issues/2633 -- Weather mod: Tune cloud density variation by paramat 15:35 Krock I'd prefer to leave this tuning after the PR 15:35 rubenwardy hmmm 15:35 Krock s/PR/release/ 15:35 rubenwardy is the current behaviour broken? 15:35 sfan5 not broken, no 15:42 sfan5 5.3 it is then 15:45 sfan5 rubenwardy: didn't you say that a flat heuristic resulted in the same people? or is it about ordering? 15:45 rubenwardy flat results in the same people for active contributors, but different people for previous 15:45 sfan5 oh 15:45 rubenwardy for example, BenDeutsch (rendering, sqlite auth, server-side movement checking guy) would be dropped from the list 15:45 rubenwardy and kaeza and some other people added 15:46 sfan5 hm 15:46 sfan5 despire it's problems I prefer the changed lines heuristic 15:46 sfan5 despite* 15:47 rubenwardy ok 15:47 rubenwardy yeah, it's not perfect but on average it's better 16:27 sfan5 #9593 is ready then? 16:27 ShadowBot https://github.com/minetest/minetest/issues/9593 -- Update credits for 5.2.0 by rubenwardy 16:27 rubenwardy yes, although it doesn't credit translators 16:27 sfan5 unfortunate, we can fix this for 5.3 16:28 rubenwardy I can quickly do that, and add it to Active Contributos 16:28 rubenwardy but I do think they should be in their own section 16:28 sfan5 agree with that 16:36 rubenwardy Do we still support Windows 7, given it's end-of-life? 16:37 rubenwardy same for W8.1, it's only supported for those who pay for extended support 16:39 sfan5 I'd say yes 16:40 rubenwardy there is interest in maintaining support for it I guess 16:40 rubenwardy Krock: are you still on XP? :D 16:41 Krock rubenwardy: switched entirely in 0.5.0-dev 16:41 rubenwardy ok, so you're on Windows Vista now? 16:42 Krock just build that thing and it'll probably still run on XP 16:42 sfan5 we didn't yet agree not to ship minimal in release build, did we? 16:42 Krock that's yet not definitive? 16:42 rubenwardy we did agree to not ship it 16:42 Krock #6987 16:42 rubenwardy the PR I made still has problems 16:42 ShadowBot https://github.com/minetest/minetest/issues/6987 -- Stop shipping Minimal development test in release builds? 16:43 Krock it's definitive when a PR's merged 16:43 sfan5 ok but it's not merged so we're still going to ship it 16:43 sfan5 yea 16:43 Krock exactly 16:44 sfan5 ok, windows build are done so I'll push out the release now 16:46 rubenwardy https://github.com/minetest/minetest_game/pull/2633#issuecomment-609445239 16:46 rubenwardy !title 16:46 ShadowBot Weather mod: Tune cloud density variation by paramat · Pull Request #2633 · minetest/minetest_game · GitHub 16:46 rubenwardy paramat says that that PR should be in 5.3.0? 16:46 rubenwardy -2 16:47 rubenwardy (MTG 5.2 hasn't been tagged yet) 16:47 sfan5 too late now 16:47 rubenwardy ok 16:49 Krock +1/-1 line in the wiki changelog 16:49 Krock shall I merge and tag MTG, or is someone already on it? 16:50 sfan5 just done 16:50 rubenwardy sfan5 just has 16:50 Krock great :) 16:51 rubenwardy web#201 16:51 ShadowBot https://github.com/minetest/minetest.github.io/issues/201 -- Update website for Minetest 5.2.0 by rubenwardy 16:51 sfan5 you can merge that 16:51 Krock the error is just locally, right? 16:51 rubenwardy yeah, travis builds 16:52 Krock I meant your gem setup 16:52 rubenwardy yeah 16:53 rubenwardy ok, I've tooted, tweeted, twatted, and more 16:53 Krock quack 16:53 rubenwardy quacked 16:59 rubenwardy one thing I haven't done is posted 16:59 sfan5 hopefully I can convince the forum to let me post a topic 17:00 rubenwardy I'll leave that to you ? 17:02 rubenwardy user says "MT 5.2.0 feels more responsive than 5.1.1. Great job contributors!" 17:02 sfan5 they must've been very quick to test it in the 10 minutes it's been out ;) 17:03 rubenwardy lol 17:04 rubenwardy what's the verb for announcing on IRC 17:04 rubenwardy tooted, tweeted, posted, chatted 17:04 Krock spreaded 17:05 Krock you could call it a NOTICE 17:05 DS-minetest the thing that sfan did in #minetest felt like shouting, with the capital letters 17:19 rubenwardy sfan5: found packaging/rules 17:24 sfan5 finally managed to put the right content into the post form, now I just need to retry it twen- 17:24 sfan5 oh 17:24 sfan5 it worked on the first try 17:34 Wuzzy yeah whats up with these forums? something is really wrong o_O 17:35 Wuzzy btw: woohoo 5.2.0 release! congrats ? 17:37 Wuzzy Arch Linux package maintainer has been alerted. 18:27 kilbith traditionally new release means new core-devs.... 18:29 DS-minetest Now that we are out of feature freeze, I'd like to remember you of some simple feature PRs, eg. #9423 18:29 ShadowBot https://github.com/minetest/minetest/issues/9423 -- GUIFormSpecMenu: Add basic element highlighing debug feature by SmallJoker 18:35 * DS-minetest will also leave this here #9065 dup di dup di du 18:35 ShadowBot https://github.com/minetest/minetest/issues/9065 -- Load media from subfolders by Desour 18:39 sfan5 I think I'll start with merging the PRs that already have approvals tomorrow 19:12 Wuzzy rubenwardy: plz bump max version on content db to 5.2 thx 19:14 rubenwardy Wuzzy: done 19:51 riceandbeans yo, curious what you guys make of this error, I have 16G RAM and 16G swap and 3 terminals open and minetest running and it crashes OOM 19:51 riceandbeans https://pastebin.com/FqqEZcy6 19:51 rubenwardy that's an error with LuaJIT 19:52 riceandbeans Can you please explain in slightly more detail? 19:52 rubenwardy I'm typing 19:52 riceandbeans Are you saying it's not something within Minetest but rather in something else? 19:52 riceandbeans I'll also caveat that I'm a weirdo and playing ( or trying to since it dies in 5 seconds of gameplay ) on DragonFly BSD 19:52 rubenwardy to resolve that, you can either: 19:52 rubenwardy 1. Uninstall mods which use a lot of memory, such as moretrees/biomeslib/mapgeny stuff 19:52 rubenwardy 2. Switch to a build that uses a GC64 edition of LuaJIT, where this bug is fixed 19:52 rubenwardy 3. Recompile without LuaJIT, and use PUC Lua instead 19:53 riceandbeans This is a fresh install, fresh world, no mods at all 19:53 rubenwardy weird 19:53 riceandbeans All settings turned down 19:53 riceandbeans I just installed like 10 minutes ago 19:53 rubenwardy what minetest version? 19:53 riceandbeans And like I said, I run a minimal setup on my workstation, Openbox for my WM, a couple terminals, one running top to track wtf is going on, one launching minetest, one SSH'd to a VPS to talk here... 19:54 riceandbeans eh, one sec 19:54 riceandbeans 5.1.1 19:54 riceandbeans That's what's available at this moment for binary package install 19:54 riceandbeans There may be an update to that in a couple days when the bulk package build from upstream is done 19:55 rubenwardy the out of memory isn't system memory, it's LuaJIT memeory 19:55 riceandbeans Or well...it's done, but it's tagged staging at the moment 19:55 riceandbeans limits says I have unlimited 19:55 riceandbeans I don't know how to tell LuaJIT to calm down 19:56 riceandbeans I was trying to show off to my kid and then it blew up on me and core dumped lol 19:56 rubenwardy does it happen immediate? 19:56 riceandbeans Nope. 19:56 riceandbeans So, I can navigate the loading screen and go through all the various menus, frobbing whatever knobs freely 19:56 riceandbeans I can generate a map and load into it 19:56 riceandbeans If I stand still it seems to be ok for maybe 1-2 minutes 19:57 riceandbeans If I engage any objects it lasts maybe 3-10 seconds before core dump, same reason every time 20:00 riceandbeans Hmm, I'll check dports real quick 20:05 rubenwardy first bug #9599 20:05 ShadowBot https://github.com/minetest/minetest/issues/9599 -- English language missing from language menu 20:20 Wuzzy lol 20:38 riceandbeans Current dports has 5.1.1 :\ 20:39 riceandbeans :( also staged has 5.1.1 so I guess there was no update to it 20:39 riceandbeans Sadness. 21:08 kilbith_ hum, did anyone notice this ~100 ms. lag between the actual node placing and the placing sound? 21:08 kilbith_ this is terrible 21:10 sfan5 in singleplayer? 21:10 kilbith_ yes 21:12 sfan5 sound and node placing (assuming prediction is not disabled) are both produced client-side 21:12 sfan5 riceandbeans: if it's not too bad for performance, have you considered switching to plain Lua instead? 21:12 kilbith_ yes but it used to be perfectly in sync 21:16 kilbith_ well maybe it's my bluetooth headphones idk 21:16 sfan5 bluetooth is definitely the first place i'd look for added latency 21:16 kilbith_ especially with the terrible audio managing on Linux 21:30 riceandbeans sfan5: how would one do that? 21:30 sfan5 compile from source with -DENABLE_LUAJIT=FALSE as cmake flag 21:31 riceandbeans Eh, let me see what I can do 21:32 riceandbeans config options mentioned docs and examples 21:32 riceandbeans maybe it's under minetest and not minetest_game 21:32 riceandbeans AH, there it is 21:32 sfan5 minetest_game is just a bunch of lua files and textures, nothing to compile or configure there 21:33 riceandbeans Ok, reconfigured, going to compile and reinstall, then try again 21:37 riceandbeans I wonder how intense the dragonfly patches are 21:37 riceandbeans Well, finished building and reinstalling.... 21:37 riceandbeans time to test... 21:39 riceandbeans Ok, so far I played for like 2 minutes and no crashes 21:48 riceandbeans So uh, how deep is the world because I dug straight down expecting bedrock and/or fallling out of the world but it's been descending for a long time 21:49 sfan5 about 30000 nodes 21:51 riceandbeans How does one fly? I enabled double tap space to turn it on, but what is the actual button to fly? 21:54 Wuzzy /grantme all 21:54 Wuzzy then press K 21:55 Wuzzy you need fly privilege to fly. on singleplayer you can just grant this privilege yourselves with /grantme fly 21:55 Wuzzy on servers you might not have the fly privilege. its common on creative servers, but not guaranteed 21:57 Wuzzy riceandbeans: see also: https://wiki.minetest.net/Differences_from_Minecraft 21:57 riceandbeans I mean this is just screwing around on a local workstation 21:58 sfan5 or better: /grantme fly 21:58 sfan5 using /grantme all will also enable creative mode 21:58 sfan5 and one more thing: #minetest is the preferred channel for user support, this is the development one 22:00 riceandbeans Well...the good news is it seems to be working. The bad news is I can't get the dports guys to change the default compile option, so I have to actually debug the luajit and make a patch 22:01 sfan5 there isn't anything to debug really 22:01 riceandbeans So, the next question would be is it the minetest usage of luajit on dragonfly, or is it something broken in luajit itself on dragonfly. 22:02 riceandbeans I have nothing else I know that uses it to test 22:02 sfan5 luajit uses the upper 33(?) bits of addresses to store other data, so it can only use memory that is available with an address under 2 GB 22:02 sfan5 but if the OS can't give it that exact memory it runs out .. even if it has only allocated a couple of MB 22:03 sfan5 this isn't specific to Minetest, DragonflyBSD or Unix-like systems 22:03 sfan5 here's an existing issue thread: https://github.com/minetest/minetest/issues/2988 22:13 riceandbeans That's disheartening. 22:14 rubenwardy next top priority: #9066 22:14 ShadowBot https://github.com/minetest/minetest/issues/9066 -- Android: add Android Studio support, completely redone build system and java part by MoNTE48 22:14 sfan5 riceandbeans: if you upgrade luajit to 2.1.0-beta(something) you can enable GC64 and get both great Lua performance and no memory usage cap 22:15 riceandbeans luajit-2.0.5_4 Just-In-Time Compiler for Lua 22:15 riceandbeans Perhaps 2.1 will come to us soon... 22:16 sfan5 I doubt your bsd will want to package a beta version 22:16 riceandbeans Any idea their release schedule? 22:17 sfan5 quite dead 22:17 sfan5 2.1.0-beta3 is from 2017, that should say enough 22:17 riceandbeans Ugh 22:18 riceandbeans Do I dare ask why there's continued usage of a dead lib? 22:18 riceandbeans I read about performance in the one bug, but still 22:18 rubenwardy I mean, Irrlicht is way worse and is required by Minetest 22:18 rubenwardy Irrlicht is the 3d rendering library, and it's last actual release was 2013 22:18 sfan5 lack of alternative, the performance of plain Lua often just doesn't cut it 22:18 rubenwardy they've had backports since, but they've been working on the next release for 7 years 22:19 sfan5 (but don't let this discourage you from playing with plain lua, it's fine in many cases) 22:19 rubenwardy and yeah, LuaJIT is just that much better than Lua. I've never had a OOM, I don't know why it happens so much for many people 22:19 rubenwardy plain Lua will be fine for most people 22:19 riceandbeans What about a fork of luajit to accomplish what's needed for the dead project? 22:19 sfan5 rubenwardy: 1.8.4 is from 2013 22:19 riceandbeans Maybe the same for irrlicht? 22:20 sfan5 but I guess you mean 1.8.1, which is indeed from 2013 22:20 rubenwardy Irrlicht 1.8 = Nov 2012 22:20 rubenwardy 1.8.4 was 2016 22:21 sfan5 riceandbeans: we do not have the capacity and time to maintain a fork of a luajit, especially not at the complexity it has 22:21 sfan5 for Irrlicht: fortunately there are currently no terrible issues that would prevent us from continuing to use the Irrlicht version from 2016 22:21 riceandbeans sfan5: Well, I didn't necessarily mean you specifically, but I can't imagine you're the only consumers of a dead project 22:22 sfan5 correct 22:22 sfan5 and in fact some people have had the same idea already: https://github.com/moonjit/moonjit 22:23 sfan5 rubenwardy: eh yes meant 2016 22:23 riceandbeans Ok, so call me crazy, but has anyone ever tried using moonjit instead of luajit for minetest? 22:23 sfan5 I've heard it works 22:24 riceandbeans I've never looked at the code I have no idea the complexity within it. 22:26 riceandbeans Also C++ isn't my strong suite. I know several scripting languages comfortably, Rust, and Go. 22:55 rubenwardy 5.1.0 bug report: https://quey.org/@moongaia/103947686435316073 22:56 rubenwardy I'm asking them to update, disregard