Time Nick Message 00:59 ANAND Oooh, 5.0.1 is out already. Is it too late to backport #8433 once it's merged? 00:59 ShadowBot https://github.com/minetest/minetest/issues/8433 -- Fix/Add inventory_overlay for nodes without inventory_image by DS-Minetest 09:00 sfan5 ANAND: yes, it's too late for that 09:08 ANAND Thanks for clarifying. Would there be a 5.0.2? 09:08 ANAND Because I doubt 5.1.0 will be coming anytime soon, with so many big-shot PRs in the milestone like SSCSM. 09:35 est hello 09:35 est I've heard a new release happened? 09:35 Krock yes, 5.0.1 yesterday 09:35 est ok 09:36 Krock a few bugfixes on top of 5.0.0 09:37 est ok 09:37 est requests sent https://code.launchpad.net/~minetestdevs/+recipe/minetest-stable 09:38 Krock nice, thank you 09:39 est gotta go now, if there is any issue you know how to contact me 09:39 est bye! 09:54 ANAND #8438 09:54 ShadowBot https://github.com/minetest/minetest/issues/8438 -- Fix incorrect sign of pitch angle in debug menu by ClobberXD 10:00 p_gimeno does debug menu mean debug info? 10:00 ANAND Yes 10:01 ANAND Dunno why menu is used for that :) 10:16 rubenwardy ANAND: 5.0.2 will probably happen in a few weeks 10:16 rubenwardy well, maybe closer to 6 10:17 rubenwardy it makes sense. Release feature versions slightly less than 2 times a year, bug fixes every month if needed 10:24 ANAND Cool, thanks 11:01 ANAND Hm, any idea where the code that renders the minimap after checking if it's enabled, is located? 11:03 ANAND Let me rephrase that: Setting minimap mode to MINIMAP_MODE_OFF disables the minimap. But where's the code that checks whether minimap mode == MINIMAP_MODE_OFF? 11:15 ANAND My suspicion is that something else is toggled when mode is set to MINIMAP_MODE_OFF 11:16 ANAND Checkout out the GameUI::flags as it contained a boolean flag `show_minimap`, but doesn't look like it does much to me. 11:16 ANAND Checked out* ;) 11:16 ANAND Too much git for me lately :) 15:20 nerzhul bugfixes every month sounds reasonable 15:21 nerzhul feature release 2 or 3 times a year yes :p 15:22 sfan5 why do we suddenly want to do bugfixes releases? this wasn't done before 15:22 sfan5 before, when there was a bug in 0.4.3, you'd wait and upgrade to 0.4.4 when it was release 15:22 sfan5 no 0.4.3.1 or anything similar 15:23 nerzhul because we can ? :) 15:23 nerzhul it's anoying for users to wait 6 months for a bug to be fixed 15:23 sfan5 nobody said releases have to be at most every 6 months 15:24 nerzhul it's just a consensus. What is the problem with bugfixes releases sfan5 ? 15:26 sfan5 additional work of backporting commits, mostly 15:27 nerzhul oh yeah but it's not difficult they are produced already :) 15:27 nerzhul it's just a cherry pick, 5 mins :p 15:27 nerzhul i don't said it's easy in 3 months if we do some refactor on code 15:34 rubenwardy When master and stable diverge, it becomes painful to make sure that the cherry picking doesn't introduce more bugs 15:34 rubenwardy See 0.4.16 15:34 rubenwardy *17 15:36 nerzhul it's when the branch is not well tested :( 15:36 nerzhul we should never just cherry pick 18:56 paramat i disagree with regular bugfix releases, only when they're needed to fix critical bugs soon after a release, as we're doing now with 5.0.1 and 5.0.2. maintaining bugfix branches is complex and a lot of work. unnecessary work is what we really don't need 18:59 paramat 5.0.1 has been a headache, i can't face this being how it is all the time 19:00 paramat i think we may need a 5.0.2, but quite soon and no more after that 19:06 paramat effort is better spent releasing stable versions a little more often 19:09 nerzhul it has been a headacke not due to the pr content, just becaue community complains :) 19:45 sfan5 paramat: which bugs do you envision to be fixed for a 5.0.2? 20:24 paramat hm not too sure, need to recheck if there are any critical bugs left. maybe we won't need 5.0.2 20:25 paramat i think some bugs i suggested fixing in 5.0.2 ended up being fixed in 5.0.1 20:26 p_gimeno is the particle position regression for 5.0.2 or 5.1.0? 20:27 paramat maybe #8424 20:27 ShadowBot https://github.com/minetest/minetest/issues/8424 -- Minetest 5.0.0 TouchscreenGUI crash on destruction 20:29 paramat nerzhul do you know if #8424 is occuring for many players or just a few? 20:29 ShadowBot https://github.com/minetest/minetest/issues/8424 -- Minetest 5.0.0 TouchscreenGUI crash on destruction 20:41 paramat i'm unsure #8363 is critical either, so currently i'm unconvinced we'll need 5.0.2. i'd prefer to get 5.1.0 out in 4 months or so 20:41 ShadowBot https://github.com/minetest/minetest/issues/8363 -- Attached particle spawners no longer rotate with object 21:43 nerzhul paramat we have some reports on the play store, but it's not everytime 21:44 nerzhul when i looked at the issue there was ~15 reports 21:44 paramat ok 22:17 VanessaE some folks on my server, running 5.0.1 release, are reporting that the "radar" mode of the minimap is no longer working for them 22:20 p_gimeno in creative? 22:20 VanessaE survial 22:20 VanessaE survival* 22:21 p_gimeno then that's expected 22:21 VanessaE oh? 22:22 p_gimeno MTG disabled the radar unless you're in creative mode 22:23 VanessaE how can I re-enable it for my users? 22:23 p_gimeno I guess you could override this function: https://github.com/minetest/minetest_game/blob/master/mods/map/init.lua#L14 23:00 VanessaE hm 23:02 VanessaE seems to me the correct action would be to add a radar item to complement map:mapping_kit, and require it to be on-hand in the same manner. 23:02 VanessaE i.e. local radar_enabled = creative_enabled or player:get_inventory():contains_item("main", "map:radar_kit") 23:02 VanessaE or so 23:05 VanessaE (well, cache player:get_inventory() first. 23:05 VanessaE )