Time Nick Message 01:26 GreenDimond Another user and I have discovered the bestest bug 01:26 GreenDimond https://github.com/minetest/minetest/issues/8228 01:34 VanessaE GreenDimond: you mean the *wield* inherits.. 01:34 GreenDimond ye 01:34 GreenDimond fixed 01:34 VanessaE nice bug :S 01:34 VanessaE :D 01:34 cheapie Hmm... would be more fun if it displayed random garbage from memory and not just random *textures* from memory :P 01:34 VanessaE could be useful if properly sorted out :D 01:34 GreenDimond I quote Lone_Wolf: "The bad part is a bug beat you to making animated wielditems" 01:39 GreenDimond cheapie: I did find it amusing it displays a font atlas when it has no textures to pull from 01:40 cheapie I get the feeling it's just showing whatever texture happens to be in a given memory location, and that one just happened to be there then. 01:40 GreenDimond Its not random 01:40 GreenDimond When you enter an unloaded chunk it has no textures to pull from 01:40 GreenDimond Once it loads it switches to some texture 01:41 GreenDimond but before the chunk loads its a font atlas 01:41 cheapie Yeah, when no mapblocks are being rendered, there probably aren't any node textures there. 01:41 cheapie (assuming by "chunk" you mean mapblock) 01:41 GreenDimond and it cant be completely random once it is loaded either 01:41 GreenDimond it changes based on yaw 01:41 GreenDimond and extreme pitch 01:41 cheapie Yeah, when you change the yaw you change what you're looking at. 01:41 cheapie Same with pitch. 01:42 GreenDimond It doesnt inherit looking at though 01:42 GreenDimond Oh I forgot one thing 01:42 GreenDimond it inherits punched node textures for a second 01:42 cheapie I never said that the random-ish location would in any way correspond to what you're looking at. 01:42 GreenDimond its completely yaw 01:43 GreenDimond it changes as you turn. I only say extreme pitch because if you look straight up or down it changes 01:43 GreenDimond otherwise its just yaw influencing it 01:43 cheapie Yeah, as you turn, different stuff is in view. 01:43 GreenDimond But 01:43 GreenDimond it also shows textures no where in sight 01:43 GreenDimond like mushrooms 01:44 cheapie Maybe there were mushrooms in the distance somewhere? 01:44 GreenDimond "the distance" wouldnt make sense 01:44 GreenDimond it inherits based upon close surrounding area 01:45 GreenDimond which is shown in the video 01:45 cheapie "close" can be quite far depending on your view range. 01:45 cheapie Either that or that texture was being used for something else, somewhere. Or (probably more likely) MT is just holding onto it for no good reason. 01:46 paramat nuts 01:46 GreenDimond What an amazing bug 01:46 VanessaE next up: GreenDimond discovers another bug that somehow allows animated mesh nodes (as in drawtype="mesh"), too :) 01:48 GreenDimond Lone_Wolf discovered the initial inherit bug, I discovered the rest of the behavior ;p 01:51 GreenDimond I should test what happens with meshes actually 01:51 VanessaE oh boy... 01:57 GreenDimond yay it gets weirder 02:00 GreenDimond Updated post with more behaviors :D 02:00 VanessaE *gets popcorn* 02:03 GreenDimond cheapie: you are right, there are some mushrooms a few mapblocks away 02:05 GreenDimond ! 02:05 GreenDimond I did a thing 02:05 GreenDimond not sure how 02:05 GreenDimond I miniturized it 02:12 GreenDimond Ah I figured it out 02:12 GreenDimond post updated; last wielded item influences size/shape 03:36 p_gimeno is it possible to change the player mesh? 03:39 GreenDimond Yes 03:39 GreenDimond its a sprite by default, player_api (5.0) change it to what we are used to 03:39 GreenDimond simple matter of player:set_properties({mesh="bla.b3d"}) and some animations 03:40 p_gimeno ah thanks 06:07 Wuzzy nerzhul: Daily Weblate poke 06:09 jas_ Wuzzy 06:12 Wuzzy hi 06:13 jas_ Hello 18:17 Wuzzy is it correct to say "chunk" instead of "mapchunk"? (context: https://dev.minetest.net/Terminology) 19:12 paramat Wuzzy 'mapchunk' is better and is what is used in all the newer code comments (old comments are being changed to 'mapchunk'). it's nicely consistent with 'mapblock' which should be used instead of 'block', to make clear it is not a 'node' 19:13 Wuzzy ok thx 19:13 Wuzzy so "chunk" can be considered legacy terminology? ;) 19:28 paramat however, the shorter versions are often used in code, comments and dev chat, so best would be "'mapblock/mapchunk', (sometimes referred to as 'block/chunk')" 19:29 paramat i think the more specific, more descriptive forms should be the 'official' terminology