Time Nick Message 00:01 hecks do we have an int vector type? 00:02 hecks never mind, I think irr has one 00:45 paramat reopened 2844 00:50 Fixer ty 02:27 hecks Can servers use a video device if there is one present? 03:34 sofar hecks: that makes no sense, a server isn't a player 03:34 sofar so no 03:34 sofar (the ncurses terminal is available but it doesn't need gfx) 03:34 hecks I'm asking from a purely theoretical standpoint, is the stuff just not compiled in? 03:35 hecks Even to, for example, optionally run a compute shader if there's a capable device present? 03:35 sofar oh, are we talking just "a physical" server? 03:35 sofar yes the GPU has resources and many pieces of software can use it 03:35 hecks I'm talking about minetest compiled as a server 03:35 sofar you can use this for instance to transcode video in hardware 03:36 sofar it's not compiled out, it would mean a significant amount of code to write 03:36 sofar (and for what?) 03:36 hecks So, hardware accelerated mapgen and liquids are possible 03:37 sofar you'd first have to demonstrate you can do that more efficient on the GPU 03:38 hecks Absolutely 03:39 hecks GPUs are *made* for processing this kind of thing 03:39 sofar I await your demonstration :) 03:39 hecks Right now I'm just asking to clarify though; I wanna know if the option is on the table at all 03:40 sofar yes, it's a totally legit option (permitted the benefits are valid and someone writes the code) 03:40 hecks Tell you what, chain up paramat in your basement for a few weeks and you'll have your demonstration. Deal? 03:41 sofar sorry, no slave labor 03:42 hecks Just gagging him will be enough 03:43 hecks Of course, this is on the list after I fix the minimap, make VAOs and cure cancer. 03:46 sofar what's broken about the minimap? 03:46 hecks it's abysmally slow 03:47 hecks look at the frame time graph while moving around with the minimap on 03:47 hecks literally slower to render than the world itself 03:48 sofar IC 14:26 Krock I don't think that #8187 is the best solution. Possible solutions mentioned in #8183 should be considered instead 14:26 ShadowBot https://github.com/minetest/minetest/issues/8187 -- Revert "RTT fixes (#7428)" by ClobberXD 14:26 ShadowBot https://github.com/minetest/minetest/issues/8183 -- Slow networking since 968ce9af 14:27 Krock the old RTT code does not even work as expected. due to side-effects it might've produced an acceptable result most of the time 14:44 Wuzzy hmm. Weblate still did not update. but the warnings are different now 14:44 Wuzzy https://hosted.weblate.org/projects/minetest/minetest/#alerts 14:44 Wuzzy nerzhul: It seems you need to manually push to weblate once again. ;) 14:44 Wuzzy my fix has been merged 15:17 nerzhul Wuzzy, ok i do that later 15:17 nerzhul Krock if you have a good fix, go 15:18 Krock nerzhul: I'd say we could reduce RESEND_TIMEOUT_FACTOR to 1.1 or so, but I'm not familiar with the connection code 15:21 nerzhul it's why i prefer a revert on the wrong commit instead of trying another thing as we are in RC 15:58 Krock merging (trivial) #8198 in 5' 15:58 ShadowBot https://github.com/minetest/minetest/issues/8198 -- Slippery: Do not apply when swimming by SmallJoker 16:03 Krock merging.. 18:50 paramat 7777 commits 18:52 paramat i'm going to do a little more testing on #8167, review the code, then that can be merged 18:52 ShadowBot https://github.com/minetest/minetest/issues/8167 -- Consistent HP and damage types by SmallJoker 18:52 paramat i'll get that done this evening 18:54 paramat heh 19:06 paramat aww 19:07 paramat 2 blocker isssues still need prs: #8075 #8203 19:07 ShadowBot https://github.com/minetest/minetest/issues/8075 -- Hudbars displays twice in 5.0 19:07 ShadowBot https://github.com/minetest/minetest/issues/8203 -- Unzip forces all files to lowercase 19:10 paramat Krock what do you mean by 'partially solves #8075', in 8167. is it a complete fix or not? 19:10 ShadowBot https://github.com/minetest/minetest/issues/8075 -- Hudbars displays twice in 5.0 19:11 paramat maybe #7360 is a fix? 19:11 ShadowBot https://github.com/minetest/minetest/issues/7360 -- Statbars: Reduce initial update interval by SmallJoker 19:14 Krock paramat: double statbars will be gone 19:14 paramat anyway once 8167 is merged i'll retest the hudbar bug 19:14 Krock 7360 fixes the issue where HP and breath aren't scaled correctly on join when mods alter hp_max 19:14 paramat ok 19:14 Krock also the id=0 issue should be gone, but I haven't tested that 20:06 nerzhul nice job Krock 21:38 paramat merging game#2309 21:38 ShadowBot https://github.com/minetest/minetest_game/issues/2309 -- Beds: Do not require red wool to craft beds by paramat 22:45 paramat will merge #8167 in 15 mins as i have now tested 22:45 ShadowBot https://github.com/minetest/minetest/issues/8167 -- Consistent HP and damage types by SmallJoker 22:50 Wuzzy nerzhul: did you update today? 22:50 Wuzzy (weblate, of course) 22:59 paramat merging 8167 23:32 paramat i can't reproduce the hudbars bug in any recent MT, can anyone? #8075 23:32 ShadowBot https://github.com/minetest/minetest/issues/8075 -- Hudbars displays twice in 5.0 23:39 VanessaE I haven't heard of anyone on my servers having that prob with the (rc1 plus a few commits plus that revert PR) build the server runs, however one person reported not seeing *any* hearts when there should have been (a survival server), once. I don't know if that's since been reproduced. 23:42 VanessaE (but, I don't use the hudbars mod so that's not super relevant) 23:48 Wuzzy VanessaE: game? mods? version? OS? 23:49 VanessaE not important now. 23:49 Wuzzy a player not seeing any hearts would be super dupa ultra mega important. its a blocker 23:49 VanessaE (but, mtg, couple dozen common mods like moreblocks or homedecor, debian) 23:55 entuland I experienced that very issue of missing hearts when first joining VE-Survival a few weeks ago using 0.4.16, relogging fixed the issue and never experienced it again