Time Nick Message 01:27 rubenwardy I'll merge this PR tomorrow if there's no objections: https://github.com/minetest/minetest.github.io/pull/146 01:27 rubenwardy it no longer has any changes to the donation section, other than adding [Founder] next to c55's name 01:28 rubenwardy Krock supported the PR a while ago 01:35 paramat that's fine :) 17:43 Krock ^ can confirm 17:45 p_gimeno Krock: can you explain this sentence? "Also: It's now (or soon?) possible to make use of the modpack name, which then could each contain a different, but same named mod." 17:46 p_gimeno sounds to me like you're saying that we're using (or about to use) load_mod_ = true 17:46 Krock load_mod_ = 17:46 Krock instead of 17:47 Krock they're not necessary the sam 17:47 Krock +e 17:48 p_gimeno ah, well, that's what 6898 does pretty much, except it uses mods. 17:49 p_gimeno I thought it was a good idea to be able to specify whether a mod should be loaded from the world mods 17:49 p_gimeno or even from the game mods 17:50 p_gimeno that's why I used that prefix, but that's just implementation details that can be sorted out when reviewing 6898 17:51 p_gimeno if the 'mods' prefix is not desired, it shouldn't be hard to modify 6898 to accommodate for that change 18:00 Krock load_mod_ = mods. would be a good solution to me since it also allows other prefixes 18:01 Krock and supporting worldmods at some point would be great 18:01 Krock #8089 18:01 ShadowBot https://github.com/minetest/minetest/issues/8089 -- [Do not squash me] Fix group setting bugs by SmallJoker 18:02 p_gimeno hm, if a modpack contains a mod conflict, that'd be a problem 18:02 p_gimeno 6898 currently does load_mod_ = mods.. 18:02 p_gimeno er, -> 18:03 Krock well, that would be a modpack issue 18:04 Krock it could still extend to load_mod_ = mods... for dreambuilder 18:04 p_gimeno that's supported, but the UI doesn't 18:04 Krock nested modpacks were possible at some point, but are probably broken again 18:04 Krock ah. UI broken again then 18:05 p_gimeno I have dreambuilder installed, it's the one that made me create 6898 18:09 Krock It's the one that made me uninstall dreambuilder again and installing the individual mods 18:10 p_gimeno I don't recall DB having nested modpacks 18:18 VanessaE "uninstall dreambuilder" D: 18:18 VanessaE p_gimeno: it doesn't. 18:21 p_gimeno Krock: I'm still trying to understand. Are you implying that load_mod_ = is already supported or about to be supported? 18:23 p_gimeno I'm trying to make sense of this sentence: "It's now (or soon?) possible to make use of the modpack name" 18:23 Krock I mean that modpack names are supported as soon there's a modpack.conf file 18:24 Krock wasn't sure whether the PR was merged yet 18:24 Krock thus, making use of the modpack name would make more sense IMO 18:25 Krock it's a minor suggestion though. What's more of a problem is whether we're going to deal with moved mods or just throw an error/warning 18:27 p_gimeno understood now, thanks 18:28 Krock sorry, I didn't explain it too well before 18:28 p_gimeno #7892 I presume? 18:28 ShadowBot https://github.com/minetest/minetest/issues/7892 -- Deprecate modpack.txt and use modpack.conf instead by rubenwardy 18:29 Krock exactly that 22:38 srifqi I was translating and found these string in pkgmgr.lua: 22:38 srifqi "Unable to install a $1 as a texture pack" 22:38 srifqi It has different format than the others: 22:38 srifqi "Unable to install a game as a $1" 22:38 srifqi "Unable to install a mod as a $1" 22:40 srifqi So, it will be "Unable to install a mod as a game" (?) (Assuming the type is "game")