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IRC log for #minetest-dev, 2019-01-10

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01:27 rubenwardy I'll merge this PR tomorrow if there's no objections: https://github.com/minetest/minetest.github.io/pull/146
01:27 rubenwardy it no longer has any changes to the donation section, other than adding [Founder] next to c55's name
01:28 rubenwardy Krock supported the PR a while ago
01:35 paramat that's fine :)
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17:43 Krock ^ can confirm
17:45 p_gimeno Krock: can you explain this sentence? "Also: It's now (or soon?) possible to make use of the modpack name, which then could each contain a different, but same named mod."
17:46 p_gimeno sounds to me like you're saying that we're using (or about to use) load_mod_<modpack> = true
17:46 Krock load_mod_<modname> = <modpackname>
17:46 Krock instead of <modpackpath>
17:47 Krock they're not necessary the sam
17:47 Krock +e
17:48 p_gimeno ah, well, that's what 6898 does pretty much, except it uses mods.<modpackname>
17:49 p_gimeno I thought it was a good idea to be able to specify whether a mod should be loaded from the world mods
17:49 p_gimeno or even from the game mods
17:50 p_gimeno that's why I used that prefix, but that's just implementation details that can be sorted out when reviewing 6898
17:51 p_gimeno if the 'mods' prefix is not desired, it shouldn't be hard to modify 6898 to accommodate for that change
18:00 Krock load_mod_<modname> = mods.<modpackname>   would be a good solution to me since it also allows other prefixes
18:01 Krock and supporting worldmods at some point would be great
18:01 Krock #8089
18:01 ShadowBot https://github.com/minetest/minetest/issues/8089 -- [Do not squash me] Fix group setting bugs by SmallJoker
18:02 p_gimeno hm, if a modpack contains a mod conflict, that'd be a problem
18:02 p_gimeno 6898 currently does load_mod_<modname> = mods.<modpackname>.<mod>
18:02 p_gimeno er, <mod> -> <moddir>
18:03 Krock well, that would be a modpack issue
18:04 Krock it could still extend to load_mod_<modname> = mods.<modpackname1>.<modpackname2>.<mod> for dreambuilder
18:04 p_gimeno that's supported, but the UI doesn't
18:04 Krock nested modpacks were possible at some point, but are probably broken again
18:04 Krock ah. UI broken again then
18:05 p_gimeno I have dreambuilder installed, it's the one that made me create 6898
18:09 Krock It's the one that made me uninstall dreambuilder again and installing the individual mods
18:10 p_gimeno I don't recall DB having nested modpacks
18:18 VanessaE "uninstall dreambuilder"  D:
18:18 VanessaE p_gimeno: it doesn't.
18:21 p_gimeno Krock: I'm still trying to understand. Are you implying that load_mod_<modname> = <modpack> is already supported or about to be supported?
18:23 p_gimeno I'm trying to make sense of this sentence: "It's now (or soon?) possible to make use of the modpack name"
18:23 Krock I mean that modpack names are supported as soon there's a modpack.conf file
18:24 Krock wasn't sure whether the PR was merged yet
18:24 Krock thus, making use of the modpack name would make more sense IMO
18:25 Krock it's a minor suggestion though. What's more of a problem is whether we're going to deal with moved mods or just throw an error/warning
18:27 Krock joined #minetest-dev
18:27 p_gimeno understood now, thanks
18:28 Krock sorry, I didn't explain it too well before
18:28 p_gimeno #7892 I presume?
18:28 ShadowBot https://github.com/minetest/minetest/issues/7892 -- Deprecate modpack.txt and use modpack.conf instead by rubenwardy
18:29 Krock exactly that
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22:38 srifqi I was translating and found these string in pkgmgr.lua:
22:38 srifqi "Unable to install a $1 as a texture pack"
22:38 srifqi It has different format than the others:
22:38 srifqi "Unable to install a game as a $1"
22:38 srifqi "Unable to install a mod as a $1"
22:40 srifqi So, it will be "Unable to install a mod as a game" (?) (Assuming the type is "game")
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