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01:27 |
rubenwardy |
I'll merge this PR tomorrow if there's no objections: https://github.com/minetest/minetest.github.io/pull/146 |
01:27 |
rubenwardy |
it no longer has any changes to the donation section, other than adding [Founder] next to c55's name |
01:28 |
rubenwardy |
Krock supported the PR a while ago |
01:35 |
paramat |
that's fine :) |
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17:43 |
Krock |
^ can confirm |
17:45 |
p_gimeno |
Krock: can you explain this sentence? "Also: It's now (or soon?) possible to make use of the modpack name, which then could each contain a different, but same named mod." |
17:46 |
p_gimeno |
sounds to me like you're saying that we're using (or about to use) load_mod_<modpack> = true |
17:46 |
Krock |
load_mod_<modname> = <modpackname> |
17:46 |
Krock |
instead of <modpackpath> |
17:47 |
Krock |
they're not necessary the sam |
17:47 |
Krock |
+e |
17:48 |
p_gimeno |
ah, well, that's what 6898 does pretty much, except it uses mods.<modpackname> |
17:49 |
p_gimeno |
I thought it was a good idea to be able to specify whether a mod should be loaded from the world mods |
17:49 |
p_gimeno |
or even from the game mods |
17:50 |
p_gimeno |
that's why I used that prefix, but that's just implementation details that can be sorted out when reviewing 6898 |
17:51 |
p_gimeno |
if the 'mods' prefix is not desired, it shouldn't be hard to modify 6898 to accommodate for that change |
18:00 |
Krock |
load_mod_<modname> = mods.<modpackname> would be a good solution to me since it also allows other prefixes |
18:01 |
Krock |
and supporting worldmods at some point would be great |
18:01 |
Krock |
#8089 |
18:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/8089 -- [Do not squash me] Fix group setting bugs by SmallJoker |
18:02 |
p_gimeno |
hm, if a modpack contains a mod conflict, that'd be a problem |
18:02 |
p_gimeno |
6898 currently does load_mod_<modname> = mods.<modpackname>.<mod> |
18:02 |
p_gimeno |
er, <mod> -> <moddir> |
18:03 |
Krock |
well, that would be a modpack issue |
18:04 |
Krock |
it could still extend to load_mod_<modname> = mods.<modpackname1>.<modpackname2>.<mod> for dreambuilder |
18:04 |
p_gimeno |
that's supported, but the UI doesn't |
18:04 |
Krock |
nested modpacks were possible at some point, but are probably broken again |
18:04 |
Krock |
ah. UI broken again then |
18:05 |
p_gimeno |
I have dreambuilder installed, it's the one that made me create 6898 |
18:09 |
Krock |
It's the one that made me uninstall dreambuilder again and installing the individual mods |
18:10 |
p_gimeno |
I don't recall DB having nested modpacks |
18:18 |
VanessaE |
"uninstall dreambuilder" D: |
18:18 |
VanessaE |
p_gimeno: it doesn't. |
18:21 |
p_gimeno |
Krock: I'm still trying to understand. Are you implying that load_mod_<modname> = <modpack> is already supported or about to be supported? |
18:23 |
p_gimeno |
I'm trying to make sense of this sentence: "It's now (or soon?) possible to make use of the modpack name" |
18:23 |
Krock |
I mean that modpack names are supported as soon there's a modpack.conf file |
18:24 |
Krock |
wasn't sure whether the PR was merged yet |
18:24 |
Krock |
thus, making use of the modpack name would make more sense IMO |
18:25 |
Krock |
it's a minor suggestion though. What's more of a problem is whether we're going to deal with moved mods or just throw an error/warning |
18:27 |
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18:27 |
p_gimeno |
understood now, thanks |
18:28 |
Krock |
sorry, I didn't explain it too well before |
18:28 |
p_gimeno |
#7892 I presume? |
18:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/7892 -- Deprecate modpack.txt and use modpack.conf instead by rubenwardy |
18:29 |
Krock |
exactly that |
18:32 |
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22:35 |
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22:38 |
srifqi |
I was translating and found these string in pkgmgr.lua: |
22:38 |
srifqi |
"Unable to install a $1 as a texture pack" |
22:38 |
srifqi |
It has different format than the others: |
22:38 |
srifqi |
"Unable to install a game as a $1" |
22:38 |
srifqi |
"Unable to install a mod as a $1" |
22:40 |
srifqi |
So, it will be "Unable to install a mod as a game" (?) (Assuming the type is "game") |
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