Time Nick Message 10:08 Krock o/ 10:09 Krock VanessaE: so it's fixed in 5.0.0? 10:09 VanessaE idk. 10:09 VanessaE I don't use 5.x 10:09 Krock that would help to find out whether a fix already exists 10:09 VanessaE I would have thought someone would have mentioned it in my issue by now.... 10:16 VanessaE I'll give it a try though. 10:22 VanessaE yep, still present in 5.x - both wrong param2 on place, and getting a visually identical item on dig. 10:45 Krock okay, thanks for testing 10:46 VanessaE there, I updated my testing. 10:46 VanessaE https://github.com/minetest/minetest/issues/7675#issuecomment-431569604 10:46 Krock I hope that will help finding & fixing the issue. I'm not a specialist on this topic, sadly 10:47 VanessaE paramat: um...unconfirmed? *growls loudly* :( 10:54 paramat sorry, i should have clarified, because "I'm not sure if it's an engine bug or mod bug" 10:55 jas_ testing should confirm the bug. where the issue resides is another matter. 10:55 paramat so 'unconfirmed as an engine bug' 10:55 VanessaE I'm reasonably sure it's an engine bug wrt. inheriting colors/itemstack meta. 10:56 paramat a mod error is not a valid engine bug 10:56 paramat ok will change it back 10:57 VanessaE thank you. 10:57 paramat and yes i also avoid hardware colouring stuff, sorry 10:58 VanessaE thankfully, in practice it's not much more than an annoyance, but it could still cause problems for players (especially if their inventory is full, even if the user has a small stack of the node in question) 11:11 VanessaE on a different note: what's the rationale behind making clear_craft() error-out/crash the server if the specified recipe isn't found? wouldn't a simple warning be better? 11:16 paramat there usually isn't a rationale :) search for and/or open an issue? 11:18 VanessaE meh 11:22 paramat no fix then :) 11:23 Krock paramat: if param2 placement fails it's an engine bug 11:23 Krock since it's the engine which implements the param2 coloring feature 11:26 paramat ok. i didn't really think about the issue enough to realise :) afk for noms 11:26 VanessaE paramat: https://github.com/minetest/minetest/issues/6513 11:27 VanessaE THAT is why I don't file issues much anymore. 11:30 Krock paramat: FYI: currently all advanced settings dialogues have exactly the same size; but could be changed on demand 11:32 Krock my bad. they really have different heights since I didn't adjust the layout by size, but rather so that it's compact as possible 12:36 paramat VanessaE 6513 seems a good idea to me 12:37 VanessaE paramat: it is. it's the replies to that issue that I was referring to. 12:37 VanessaE ("it is" -> "returning false is") 12:43 paramat sfan's reply is not necessarily implying nothing needs doing, it might just be an observation on the workaround 12:44 VanessaE yes. offer a workaround instead of a fix? ahem. 12:46 VanessaE maybe I'm just being crabby, I dunno. just my usual gripe about misdirection of development efforts (which has only gotten worse as available manpower has clearly fallen-off lately) 12:48 paramat nevermind single bad responses (if it was, dunno). i might try to attend to it :) 12:53 * VanessaE wonders what paramat's noms were ;) 12:56 paramat Krock found a crash you might be able to help with #7803 12:56 ShadowBot https://github.com/minetest/minetest/issues/7803 -- MT crashes when using 'restore defaults' for font_size in advanced settings 13:08 Krock freezes here 15:35 Fixer Krock: in game? 16:06 Krock Fixer: no, when resetting 16:07 Krock mutex lock issue 16:25 Krock Will merge #7802 in 20 minutes 16:25 ShadowBot https://github.com/minetest/minetest/issues/7802 -- Mainmenu: Clean up and improve advanced settings dialogues by SmallJoker 17:14 Krock s/20/50/ 17:14 Krock merging...