Time Nick Message 00:00 QwertyCool does it scale the gui, hud, text, buttons, etc proportionately and automatically? 00:01 QwertyCool https://imgur.com/a/xbo1c 00:01 rubenwardy it's the exact same as windows 00:01 QwertyCool ok 00:01 rubenwardy the buttons and images will scale 00:01 rubenwardy text won't 00:02 rubenwardy inventories and background will 00:02 QwertyCool pause menu? 00:02 rubenwardy icons in tables won't 00:02 rubenwardy not sure 00:02 rubenwardy I've only read the formspec cod 00:02 QwertyCool cod? 00:03 rubenwardy ...code 00:03 QwertyCool its a massive file O.O 00:03 QwertyCool gotcha 00:03 QwertyCool wasn't sure if it was an abbreviation for some refrence/wiki 00:03 QwertyCool Code On Demand! :/ 02:00 VanessaE [02-03 20:57] VanessaE: Erm, may I ask why FaceDir dones't seem to be working? 02:00 VanessaE [02-03 20:57] The slopes aren't flipping the direction they are supposed to. 02:00 VanessaE ^^ but he can use the screwdriver 02:01 VanessaE this is 0.4.17-dev, from earlier today. 02:04 paramat more info needed, and in an issue 02:05 VanessaE BakerPrime: ^^^^ 02:11 VanessaE (he's working on getting a proper irc client) 02:28 paramat ok 02:32 paramat will merge game#2016 game#2038 in 5 mins 02:32 ShadowBot https://github.com/minetest/minetest_game/issues/2016 -- Flower spread ABM: Optimise by paramat 02:32 ShadowBot https://github.com/minetest/minetest_game/issues/2038 -- Coniferous litter: Improve textures, greyer and lighter by paramat 02:34 BakerPrime_ Can you hear me? :D 02:35 VanessaE yes 02:35 BakerPrime_ Okay. 02:36 BakerPrime_ Paramat: I've been having some trouble with YAW on blocks not working on VE-Survival, so far junglewood and stonebrick are affected, other default ones seem to be okay. Once I update and run some more "tests" I will get you some more info to work with. 02:38 VanessaE the server, for reference, is at commit3d0617c 02:39 VanessaE ^ he means stone or junglewood slopes, stairs, etc. 02:39 paramat merged phew 03:06 rubenwardy merging #6978 in 10 03:07 ShadowBot https://github.com/minetest/minetest/issues/6978 -- Remove unused light updating code by juhdanad 03:11 rubenwardy also, we've snuck above 100 again 03:14 Hijiri #6688 could be the next merge 03:14 ShadowBot https://github.com/minetest/minetest/issues/6688 -- Custom particle generators for particle spawners by raymoo 03:14 rubenwardy ha, lol 03:14 Hijiri though unlikely based on code size 03:15 rubenwardy well it can't as only one approval 03:15 rubenwardy err 03:15 rubenwardy no approvals 03:15 Hijiri I see you self-requested a review just now though 03:15 Hijiri I didn't know that was a thing 03:15 rubenwardy just to remind me 03:15 rubenwardy it's something that I want to review, but it's likely to take an hour or so 03:15 rubenwardy meh 03:16 rubenwardy maybe not, just not a short amount of time 03:16 rubenwardy mergingn 03:16 rubenwardy done 03:18 paramat #6999 can also be merged, sorry should have mentioned earlier. might do it myself later 03:18 ShadowBot https://github.com/minetest/minetest/issues/6999 -- Item entity: Prevent motion in ignore nodes by paramat 03:18 rubenwardy I was literally clicking a button 03:18 rubenwardy so 1 + 1 = 1 03:18 paramat i have a docs PR to make so might merge it with that later 03:18 rubenwardy merging separately is as easy as merging together 03:19 paramat not if merging in terminal as i do 03:22 paramat i'll go through PRs again soon 09:17 nerzhul merging #7006 09:17 ShadowBot https://github.com/minetest/minetest/issues/7006 -- Make hud_get return aligment, offset and size. by lisacvuk 13:00 juhdanad Hi everybody! Does Lua and LuaJIT work with c++ exceptions? 13:05 nerzhul juhdanad what do you mean ? both are C 13:06 juhdanad The Minetest code sometimes throws exceptions when called by Lua. 13:06 juhdanad This might cause memory leaks, right? 13:06 juhdanad luaL_error() should be used instead. 13:07 nerzhul lua VM memory has a GC 13:07 nerzhul generally we use the stack in core engine parts, then memory should be safe 13:09 juhdanad Problem no. 2 there is dealing with c++ exceptions in Lua code: http://www.knightsgame.org.uk/blog/2012/09/03/notes-on-luac-error-handling/ 18:16 Krock merging #6992 in 5 minutes 18:16 ShadowBot https://github.com/minetest/minetest/issues/6992 -- Add kill command and don't add player and world privileges by Wuzzy2 18:30 nerzhul nice Krock 20:45 paramat closed #7014 20:45 ShadowBot https://github.com/minetest/minetest/issues/7014 -- Remove the startup ASCII art text or allow to disable it via configuration option or by loglevel 20:46 MillersMan Another demo for #4839: https://imgur.com/a/xAoZL 20:46 ShadowBot https://github.com/minetest/minetest/issues/4839 -- Support for recursive refining map generators 20:47 QwertyCool In regards to the last two comments: https://github.com/minetest/minetest/issues/1897#issuecomment-362936805 20:47 MillersMan Didn't find time to code this weekend so just slightly tuned the mapgen and explored it a little 20:47 juhdanad This looks very realistic. 20:47 MillersMan I wonder how it will look like once I finished erosion simulation 20:47 red-001 paramat, isn't there a wouldn't fix lable? 20:48 QwertyCool is it against our code-policy to add a fix that would work for some versions of windows and not others? 20:49 paramat 'won't fix' seems wrong as it is not a bug but a request 20:49 paramat MillersMan wow 20:50 juhdanad There's a 'Won't add' label too 20:51 red-001 MillersMan, that almost looks like a real world map 20:51 red-001 at least the coast line 20:51 paramat yes 20:53 red-001 paramat, that also makes sense I was thinking "wouldn't fix" because they are asking for something to be removed 20:53 MillersMan thanks, I hope to get a early version of the rivers done this week 20:54 MillersMan it will take some time as i'm doign a different approach than in my proof of concept to avoid the straight cliffs 20:59 QwertyCool Paramat: https://github.com/minetest/minetest/issues/1897#issuecomment-362936805 is it against policy to make a fix that only works for newer versions of windows? it could default to current behaviour if not meeting requirement 21:00 sfan5 it's not against some written-down policy 21:00 sfan5 but we'd like to keep support for >= Windows Vista 21:01 ThomasMonroe MillersMan, noice work 21:01 red-001 as long as it doesn't break things more for older versions I don't see an issue 21:02 red-001 breaking support for older versions would be an issue 21:02 ThomasMonroe sfan5, I get that, but..XP is getting really out-dated now 21:02 sfan5 ? 21:02 sfan5 we're not supporting XP anymore 21:03 ThomasMonroe oh yeah sry nvmd 21:18 Fixer still best for old hardware 21:19 juhdanad There are two coordinate systems in the Lua API: node coordinates and entity coordinates (10 times smaller unit). How should I reference them in lua_api.txt? 21:22 QwertyCool how does the client determine os/version atm? just based on the build? 21:23 QwertyCool like its preprogrammed into cmake? 21:23 QwertyCool with cmake* 21:24 sfan5 operating systems is determined at compile time 21:24 paramat erm the smaller unit is 'irrlicht units' i think