Time |
Nick |
Message |
00:00 |
QwertyCool |
does it scale the gui, hud, text, buttons, etc proportionately and automatically? |
00:01 |
QwertyCool |
https://imgur.com/a/xbo1c |
00:01 |
rubenwardy |
it's the exact same as windows |
00:01 |
QwertyCool |
ok |
00:01 |
rubenwardy |
the buttons and images will scale |
00:01 |
rubenwardy |
text won't |
00:02 |
rubenwardy |
inventories and background will |
00:02 |
QwertyCool |
pause menu? |
00:02 |
rubenwardy |
icons in tables won't |
00:02 |
rubenwardy |
not sure |
00:02 |
rubenwardy |
I've only read the formspec cod |
00:02 |
QwertyCool |
cod? |
00:03 |
rubenwardy |
...code |
00:03 |
QwertyCool |
its a massive file O.O |
00:03 |
QwertyCool |
gotcha |
00:03 |
QwertyCool |
wasn't sure if it was an abbreviation for some refrence/wiki |
00:03 |
QwertyCool |
Code On Demand! :/ |
00:06 |
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01:37 |
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01:45 |
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02:00 |
VanessaE |
[02-03 20:57] <BakerPrime> VanessaE: Erm, may I ask why FaceDir dones't seem to be working? |
02:00 |
VanessaE |
[02-03 20:57] <BakerPrime> The slopes aren't flipping the direction they are supposed to. |
02:00 |
VanessaE |
^^ but he can use the screwdriver |
02:01 |
VanessaE |
this is 0.4.17-dev, from earlier today. |
02:04 |
paramat |
more info needed, and in an issue |
02:05 |
VanessaE |
BakerPrime: ^^^^ |
02:11 |
VanessaE |
(he's working on getting a proper irc client) |
02:28 |
paramat |
ok |
02:32 |
paramat |
will merge game#2016 game#2038 in 5 mins |
02:32 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2016 -- Flower spread ABM: Optimise by paramat |
02:32 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2038 -- Coniferous litter: Improve textures, greyer and lighter by paramat |
02:34 |
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02:34 |
BakerPrime_ |
Can you hear me? :D |
02:35 |
VanessaE |
yes |
02:35 |
BakerPrime_ |
Okay. |
02:36 |
BakerPrime_ |
Paramat: I've been having some trouble with YAW on blocks not working on VE-Survival, so far junglewood and stonebrick are affected, other default ones seem to be okay. Once I update and run some more "tests" I will get you some more info to work with. |
02:38 |
VanessaE |
the server, for reference, is at commit3d0617c |
02:39 |
VanessaE |
^ he means stone or junglewood slopes, stairs, etc. |
02:39 |
paramat |
merged phew |
03:06 |
rubenwardy |
merging #6978 in 10 |
03:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/6978 -- Remove unused light updating code by juhdanad |
03:11 |
rubenwardy |
also, we've snuck above 100 again |
03:14 |
Hijiri |
#6688 could be the next merge |
03:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/6688 -- Custom particle generators for particle spawners by raymoo |
03:14 |
rubenwardy |
ha, lol |
03:14 |
Hijiri |
though unlikely based on code size |
03:15 |
rubenwardy |
well it can't as only one approval |
03:15 |
rubenwardy |
err |
03:15 |
rubenwardy |
no approvals |
03:15 |
Hijiri |
I see you self-requested a review just now though |
03:15 |
Hijiri |
I didn't know that was a thing |
03:15 |
rubenwardy |
just to remind me |
03:15 |
rubenwardy |
it's something that I want to review, but it's likely to take an hour or so |
03:15 |
rubenwardy |
meh |
03:16 |
rubenwardy |
maybe not, just not a short amount of time |
03:16 |
rubenwardy |
mergingn |
03:16 |
rubenwardy |
done |
03:18 |
paramat |
#6999 can also be merged, sorry should have mentioned earlier. might do it myself later |
03:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/6999 -- Item entity: Prevent motion in ignore nodes by paramat |
03:18 |
rubenwardy |
I was literally clicking a button |
03:18 |
rubenwardy |
so 1 + 1 = 1 |
03:18 |
paramat |
i have a docs PR to make so might merge it with that later |
03:18 |
rubenwardy |
merging separately is as easy as merging together |
03:19 |
paramat |
not if merging in terminal as i do |
03:22 |
paramat |
i'll go through PRs again soon |
03:52 |
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04:39 |
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06:12 |
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06:15 |
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06:22 |
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06:44 |
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06:45 |
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09:17 |
nerzhul |
merging #7006 |
09:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/7006 -- Make hud_get return aligment, offset and size. by lisacvuk |
09:51 |
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09:53 |
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10:50 |
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11:52 |
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12:33 |
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12:37 |
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12:48 |
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13:00 |
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13:00 |
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13:00 |
juhdanad |
Hi everybody! Does Lua and LuaJIT work with c++ exceptions? |
13:05 |
nerzhul |
juhdanad what do you mean ? both are C |
13:05 |
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13:06 |
juhdanad |
The Minetest code sometimes throws exceptions when called by Lua. |
13:06 |
juhdanad |
This might cause memory leaks, right? |
13:06 |
juhdanad |
luaL_error() should be used instead. |
13:07 |
nerzhul |
lua VM memory has a GC |
13:07 |
nerzhul |
generally we use the stack in core engine parts, then memory should be safe |
13:09 |
juhdanad |
Problem no. 2 there is dealing with c++ exceptions in Lua code: http://www.knightsgame.org.uk/blog/2012/09/03/notes-on-luac-error-handling/ |
13:15 |
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14:50 |
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16:12 |
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16:54 |
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18:08 |
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18:16 |
Krock |
merging #6992 in 5 minutes |
18:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/6992 -- Add kill command and don't add player and world privileges by Wuzzy2 |
18:26 |
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18:30 |
nerzhul |
nice Krock |
18:39 |
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19:33 |
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20:10 |
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20:32 |
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20:34 |
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20:42 |
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20:45 |
paramat |
closed #7014 |
20:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/7014 -- Remove the startup ASCII art text or allow to disable it via configuration option or by loglevel |
20:46 |
MillersMan |
Another demo for #4839: https://imgur.com/a/xAoZL |
20:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/4839 -- Support for recursive refining map generators |
20:47 |
QwertyCool |
In regards to the last two comments: https://github.com/minetest/minetest/issues/1897#issuecomment-362936805 |
20:47 |
MillersMan |
Didn't find time to code this weekend so just slightly tuned the mapgen and explored it a little |
20:47 |
juhdanad |
This looks very realistic. |
20:47 |
MillersMan |
I wonder how it will look like once I finished erosion simulation |
20:47 |
red-001 |
paramat, isn't there a wouldn't fix lable? |
20:48 |
QwertyCool |
is it against our code-policy to add a fix that would work for some versions of windows and not others? |
20:49 |
paramat |
'won't fix' seems wrong as it is not a bug but a request |
20:49 |
paramat |
MillersMan wow |
20:50 |
juhdanad |
There's a 'Won't add' label too |
20:51 |
red-001 |
MillersMan, that almost looks like a real world map |
20:51 |
red-001 |
at least the coast line |
20:51 |
paramat |
yes |
20:53 |
red-001 |
paramat, that also makes sense I was thinking "wouldn't fix" because they are asking for something to be removed |
20:53 |
MillersMan |
thanks, I hope to get a early version of the rivers done this week |
20:54 |
MillersMan |
it will take some time as i'm doign a different approach than in my proof of concept to avoid the straight cliffs |
20:59 |
QwertyCool |
Paramat: https://github.com/minetest/minetest/issues/1897#issuecomment-362936805 is it against policy to make a fix that only works for newer versions of windows? it could default to current behaviour if not meeting requirement |
21:00 |
sfan5 |
it's not against some written-down policy |
21:00 |
sfan5 |
but we'd like to keep support for >= Windows Vista |
21:01 |
ThomasMonroe |
MillersMan, noice work |
21:01 |
red-001 |
as long as it doesn't break things more for older versions I don't see an issue |
21:02 |
red-001 |
breaking support for older versions would be an issue |
21:02 |
ThomasMonroe |
sfan5, I get that, but..XP is getting really out-dated now |
21:02 |
sfan5 |
? |
21:02 |
sfan5 |
we're not supporting XP anymore |
21:03 |
ThomasMonroe |
oh yeah sry nvmd |
21:18 |
Fixer |
still best for old hardware |
21:19 |
juhdanad |
There are two coordinate systems in the Lua API: node coordinates and entity coordinates (10 times smaller unit). How should I reference them in lua_api.txt? |
21:19 |
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21:22 |
QwertyCool |
how does the client determine os/version atm? just based on the build? |
21:23 |
QwertyCool |
like its preprogrammed into cmake? |
21:23 |
QwertyCool |
with cmake* |
21:24 |
sfan5 |
operating systems is determined at compile time |
21:24 |
paramat |
erm the smaller unit is 'irrlicht units' i think |