Time |
Nick |
Message |
00:04 |
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01:19 |
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02:30 |
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09:30 |
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10:33 |
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11:39 |
pgimeno_ |
where can I find the translation script? |
11:42 |
pgimeno_ |
I need to check if translation works for a change in one of the Lua functions in builtin/ |
11:50 |
pgimeno_ |
ah never mind, guess it's util/updatepo.sh |
12:07 |
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13:30 |
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14:18 |
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14:37 |
pgimeno_ |
Krock: thanks for your review! About the modpack enable in the GUI, I think that mods_by_name keeps the code quite intelligible, while making two passes would introduce even more complexity. What do you think? |
14:40 |
pgimeno_ |
It needs a fix though, which I will address too. Mods that belong to the subgame should be left alone, not enabled or disabled. |
14:50 |
kilbith |
https://www.youtube.com/watch?v=cz4WlSUQ79U |
14:50 |
kilbith |
still lots of problems to fix though |
14:56 |
Krock |
pgimeno_, if keeping mods_by_name keeps it more understandable it's fine |
14:58 |
Krock |
kilbith, for the beginning it looks already quite good :) |
14:59 |
pgimeno_ |
Krock: I'm afraid that's the case. OK, I'll push the amendment after I test it. |
15:00 |
pgimeno_ |
kilbith: wow, one step closer to this: http://hardcraft.ru/_ld/2/00235143.jpg |
15:08 |
kilbith |
keep dreaming |
15:18 |
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15:20 |
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16:00 |
kilbith |
https://lut.im/8voevdMbN5/7GiWlwqXcNl6zvu4.png |
16:00 |
sfan5 |
it's better than nothing though |
16:02 |
Fixer |
not bad |
16:02 |
Fixer |
what OpenGL version it requires? |
16:03 |
kilbith |
>= 2.1 |
16:13 |
pgimeno_ |
in the first video, the shadow direction didn't look right because it moved as you did, were you supposed to yield a light? |
16:21 |
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16:23 |
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16:27 |
kilbith |
this depends on the camera position and it's indeed not correct |
16:55 |
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16:56 |
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17:31 |
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20:00 |
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