Time Nick Message 13:59 Megaf The source to all macOS issues might just be because we are using a X server in macOS instead of using it's native "window server" https://github.com/minetest/minetest/issues/2697#issuecomment-349647002 15:06 lisac what happened to #6067? 15:06 ShadowBot https://github.com/minetest/minetest/issues/6067 -- [CSM] Add basic HUD manipulation. by red-001 15:23 nerzhul lisac, vanish 15:23 * lisac vanishes in a cloud of dust 16:19 Krock merging #4779 and #6741 in 10 minutes 16:19 ShadowBot https://github.com/minetest/minetest/issues/4779 -- Ensure no item stack is being held before crafting in inventory menu by lacc97 16:19 ShadowBot https://github.com/minetest/minetest/issues/6741 -- Auth handler: Player deletion & Iterator by sfan5 16:21 paramat how about #4549 too Krock ? 16:21 ShadowBot https://github.com/minetest/minetest/issues/4549 -- Add coloured logs by HybridDog 16:21 paramat i was about to merge all 3 16:23 Krock of course 16:23 paramat \O/ 16:29 paramat simple PR just needs another +1 #6559 16:29 ShadowBot https://github.com/minetest/minetest/issues/6559 -- Set vertex color on upright sprites. by basicer 16:31 Krock will re-run failed xcode build for the colored logs PR before merging that one 16:35 Krock paramat, could you please tell me what meta field you would like to prevent from sending to the client in game#1968 ? 16:35 ShadowBot https://github.com/minetest/minetest_game/issues/1968 -- Stairs: Code cleanup, improve descriptions. Locked chests: Mark meta as private by paramat 16:36 Krock none = no point in a mark_as_private call 16:38 rubenwardy Krock, I think he means to disable inventory sending 16:38 rubenwardy which I don't think has been implemented in the engine 16:39 paramat heh 16:40 sfan5 that's not implemented indeed 16:40 paramat i don't know what i'm doig there 16:40 paramat *doing 16:40 Krock then just remove that line and +1s will float in 16:41 paramat ok 16:43 paramat if i reduce player model animation speed to 10 or so the standing animation is much better, without affecting the speed of the other animations 16:50 paramat updated game#1968 removed meta commit 16:50 ShadowBot https://github.com/minetest/minetest_game/issues/1968 -- Stairs: Code cleanup, improve descriptions. Locked chests: Mark meta as private by paramat 16:51 rubenwardy lgtm 16:59 paramat i'll merge that tomorrow with another PR, or something 17:02 paramat the other thing that bothers me about the player animation is the head turning left and right while walking, looks robotic 17:06 sfan5 Krock: my PR wasn't meant to be squashed 17:06 sfan5 but oh well ¯\_(ツ)_/¯ 17:07 rubenwardy lol 17:08 paramat odd, the code suggests the player model 'animation speed' should affect all animations, but only affects standing (when seen in third person) 17:30 Krock sfan5, uh sorry. Squashing was not explicitly mentioned in the PR and these are two features very near (code-wise) so I guess it's ok for this time :3 17:46 Krock merging #4549 in 5 minutes. xcode throws a load of warnings, but they're due the build setup 17:46 ShadowBot https://github.com/minetest/minetest/issues/4549 -- Add coloured logs by HybridDog 17:47 rubenwardy XCode is all errors anyway 17:52 rubenwardy 116 PRs! 17:55 rubenwardy that's down 24 in 102 days 17:56 rubenwardy not that great I guess. More impressive that 70% of PRs were opened this year 17:59 nerzhul rubenwardy, these days repo is quited :p 17:59 nerzhul but yes 0.5.0 is a very very huge release :p 18:00 rubenwardy repo is quited? 18:00 nerzhul quiet* 18:01 rubenwardy ah 18:01 rubenwardy it's mostly paramat and me aggressively closing PRs 18:01 rubenwardy but more pop up 18:01 rubenwardy quite a lot of the remaining ones are still quite useful, and worth adopting 18:02 rubenwardy It would be good to add "Improvement Needed" to any PRs which have been reviewed but no updated 18:02 rubenwardy that way devs can just look for PRs without that label to review 18:03 nerzhul rubenwardy, it's needed sometimes 18:04 rubenwardy huh? 18:20 paramat :) not really 'aggressively', dev guidelines are even stricter (close in 1 month if no author response), we're just being less overly soft :) 18:24 paramat we're almost too soft for our own good :) 18:25 lhofhansl soft on what (missed the context) 18:25 lhofhansl ? 18:25 rubenwardy the reason we have so many PRs is because we were lax at reviewing them 18:25 rubenwardy so it's important to make sure that pr authors know where they stand 18:26 lhofhansl I agree. I was spending some time looking through last week... Too many! Either we should drive them forward or close them. 18:26 rubenwardy yeah 18:26 nerzhul paramat, 1 month is too close 18:26 nerzhul 6 months okay 18:27 rubenwardy I'd like to get down to 100 by new year's 18:27 rubenwardy nerzhul, that's what the wiki says 18:27 lhofhansl I'd say one month with no response from the author should be enough to close it. 18:28 lhofhansl (can always be reopened :) ) 18:29 lhofhansl Speaking of PRs. #6721 is ready this time. 18:29 ShadowBot https://github.com/minetest/minetest/issues/6721 -- Limit active object step time budget by lhofhansl 18:42 paramat anyway some PRs are marked as adoption needed, some of these will be closed if no interest 20:06 lhofhansl going to merge #6721 in a few. 20:06 ShadowBot https://github.com/minetest/minetest/issues/6721 -- Limit active object step time budget by lhofhansl